3,890
edits
m
fix capitalization of some parameters
(british spelling) |
m (fix capitalization of some parameters) |
||
Line 17: | Line 17: | ||
| Heavy Armour = {{HeavyArmour}} | | Heavy Armour = {{HeavyArmour}} | ||
| Shields = {{Shields}} | | Shields = {{Shields}} | ||
| #default = [[{{{type}}}]] }} {{#if: {{{ | | #default = [[{{{type}}}]] }} {{#if: {{{armourclass|}}} | | ||
* {{ArmourClass}}: {{#switch: {{{type|}}} | * {{ArmourClass}}: {{#switch: {{{type|}}} | ||
| Clothing = ''(Clothing grants no inherent AC bonus)'' | | Clothing = ''(Clothing grants no inherent AC bonus)'' | ||
| Light Armour = {{{ | | Light Armour = {{{armourclass}}} + [[Dexterity#Dexterity_Modifier_Chart|Dexterity Modifier]] | ||
| Medium Armour = {{{ | | Medium Armour = {{{armourclass}}} + [[Dexterity#Dexterity_Modifier_Chart|Dexterity Modifier]] ''(AC bonus from Dexterity limited to +2)'' | ||
| Heavy Armour = {{{ | | Heavy Armour = {{{armourclass}}} | ||
| #default = }} }} {{#if: {{{ | | #default = }} }} {{#if: {{{armourclassbonus|}}} | | ||
* {{ArmourClass}}: {{{ | * {{ArmourClass}}: {{{armourclassbonus}}} }} | ||
* Required Proficiency: {{#switch: {{{proficiency|}}} | * Required Proficiency: {{#switch: {{{proficiency|}}} | ||
| Light Armour = {{LightArmour}} | | Light Armour = {{LightArmour}} | ||
Line 64: | Line 64: | ||
| type = Light Armour <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Light Armour <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
| proficiency = Light Armour <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | | proficiency = Light Armour <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | ||
| | | armourclass = 12 <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the Armour's tooltip. --> | ||
| | | armourclassbonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, veryrare, legendary --> | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, veryrare, legendary --> |