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Modding:Creating hair merged.lsf with custom texture (edit)
Revision as of 18:07, 10 December 2023
, 10 December 2023no edit summary
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<attribute id="ExportAsPreset" type="bool" value="True" /> | <attribute id="ExportAsPreset" type="bool" value="True" /> | ||
<attribute id="GroupName" type="FixedString" value="01Texture Maps" /> | <attribute id="GroupName" type="FixedString" value="01Texture Maps" /> | ||
<attribute id="ID" type="FixedString" value=" | <attribute id="ID" type="FixedString" value="TEXTUREUUID" /> | ||
<attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" /> | <attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" /> | ||
</node> | </node> | ||
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<attribute id="Depth" type="int32" value="1" /> | <attribute id="Depth" type="int32" value="1" /> | ||
<attribute id="Height" type="int32" value="2048" /> | <attribute id="Height" type="int32" value="2048" /> | ||
<attribute id="ID" type="FixedString" value=" | <attribute id="ID" type="FixedString" value="TEXTUREUUID" /> | ||
<attribute id="Localized" type="bool" value="False" /> | <attribute id="Localized" type="bool" value="False" /> | ||
<attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" /> | <attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" /> |