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editsModding:Creating hair merged.lsf with custom texture: Difference between revisions
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Modding:Creating hair merged.lsf with custom texture (edit)
Revision as of 18:56, 10 December 2023
, 10 December 2023no edit summary
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<attribute id="Depth" type="int32" value="1" /> | <attribute id="Depth" type="int32" value="1" /> | ||
<attribute id="Height" type="int32" value="2048" /> | <attribute id="Height" type="int32" value="2048" /> | ||
<attribute id="ID" type="FixedString" value=" | <attribute id="ID" type="FixedString" value="UNIQUETEXTUREID" /> | ||
<attribute id="Localized" type="bool" value="False" /> | <attribute id="Localized" type="bool" value="False" /> | ||
<attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" /> | <attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" /> | ||
<!--This needs to be the name of your custom texture.--> | |||
<attribute id="SRGB" type="bool" value="False" /> | <attribute id="SRGB" type="bool" value="False" /> | ||
<attribute id="SourceFile" type="LSString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template_MSKA.DDS" /> | <attribute id="SourceFile" type="LSString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template_MSKA.DDS" /> | ||
<!--This needs to be the file path to your custom texture in .DDS format.--> | |||
<attribute id="Streaming" type="bool" value="True" /> | <attribute id="Streaming" type="bool" value="True" /> | ||
<attribute id="Template" type="FixedString" value="Em_New_Hair_Template_MSKA" /> | <attribute id="Template" type="FixedString" value="Em_New_Hair_Template_MSKA" /> | ||
<!--This needs to be the name of your custom texture.--> | |||
<attribute id="Type" type="int32" value="1" /> | <attribute id="Type" type="int32" value="1" /> | ||
<attribute id="Width" type="int32" value="2048" /> | <attribute id="Width" type="int32" value="2048" /> | ||
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<attribute id="SoftbodyResourceID" type="FixedString" value="" /> | <attribute id="SoftbodyResourceID" type="FixedString" value="" /> | ||
<attribute id="SourceFile" type="LSString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.GR2" /> | <attribute id="SourceFile" type="LSString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.GR2" /> | ||
<!-- Make sure this matches your folder structure. --> | <!-- Make sure this matches your folder structure. Should have .GR2 at the end. --> | ||
<attribute id="SupportsVertexColorMask" type="bool" value="False" /> | <attribute id="SupportsVertexColorMask" type="bool" value="False" /> | ||
<attribute id="Template" type="FixedString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.Dummy_Root.0" /> | <attribute id="Template" type="FixedString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.Dummy_Root.0" /> | ||
<!-- Make sure this matches your folder structure. Should have Dummy_Root.0 at the end | <!-- Make sure this matches your folder structure. Should have .Dummy_Root.0 at the end. --> | ||
<attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" /> | <attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" /> | ||
<children> | <children> | ||
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<attribute id="LOD" type="uint8" value="0" /> | <attribute id="LOD" type="uint8" value="0" /> | ||
<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" /> | <attribute id="MaterialID" type="FixedString" value="MATERIALUUID" /> | ||
<!-- Use from a material you like | <!-- Use from a hair material you like. --> | ||
<attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" /> | <attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" /> | ||
<!-- Make sure this matches your GR2 name. --> | <!-- Make sure this matches your GR2 name. --> |