Modding:Creating hair merged.lsf with custom texture: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 288: Line 288:
<attribute id="ExportAsPreset" type="bool" value="True" />
<attribute id="ExportAsPreset" type="bool" value="True" />
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="GroupName" type="FixedString" value="01Texture Maps" />
<attribute id="ID" type="FixedString" value="f91890c4-306d-4f61-95cf-66426a13d04b" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" />
<attribute id="ParameterName" type="FixedString" value="ID_Depth_Root_Alpha_MSKA" />
</node>
</node>
Line 387: Line 387:
<attribute id="Depth" type="int32" value="1" />
<attribute id="Depth" type="int32" value="1" />
<attribute id="Height" type="int32" value="2048" />
<attribute id="Height" type="int32" value="2048" />
<attribute id="ID" type="FixedString" value="UNIQUETEXTUREID" />
<attribute id="ID" type="FixedString" value="TEXTUREUUID" />
<attribute id="Localized" type="bool" value="False" />
<attribute id="Localized" type="bool" value="False" />
<attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" />
<attribute id="Name" type="LSString" value="Em_New_Hair_Template_MSKA" />

Navigation menu