More actions
→Approval
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* Read the [[Book of Dead Gods]] inside [[Dank Crypt]] and succeed the Religion Check {{Approval|Shadowheart|+1}} | * Read the [[Book of Dead Gods]] inside [[Dank Crypt]] and succeed the Religion Check {{Approval|Shadowheart|+1}} | ||
'''[[ | '''[[Emerald Grove]]''' | ||
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting or stand back and watch {{Approval|Shadowheart|+1}} | * Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting or stand back and watch {{Approval|Shadowheart|+1}} | ||
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay {{Approval|Shadowheart|+1}} | * Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay {{Approval|Shadowheart|+1}} | ||
* Use [[Deception]]/[[Intimidation]] ([[Paladin]] also works) to Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from a Bugbear | * Use [[Deception]]/[[Intimidation]] ([[Paladin]] also works) to Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from a Bugbear Assassin {{Approval|Shadowheart|+1}} | ||
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Shadowheart|+1}} | * Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Shadowheart|+1}} | ||
* Tell [[Rolan]], [[Lia]] and [[Cal]] to leave the Grove while they still can {{Approval|Shadowheart|+1}} | * Tell [[Rolan]], [[Lia]] and [[Cal]] to leave the Grove while they still can {{Approval|Shadowheart|+1}} | ||
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'''[[Sunlit Wetlands]]''' | '''[[Sunlit Wetlands]]''' | ||
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then | * When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then "Baa" at the redcaps when you speak to them {{Approval|Shadowheart|+1}} | ||
* Say | * Say "Baa" at the redcaps a second time {{Approval|Shadowheart|+1}} | ||
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "You're on your own. I have enough problems." | * When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "You're on your own. I have enough problems." | ||
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, ask them to "Trust a more experienced soul." (Ranger only) {{Approval|Shadowheart|+5}} | * When talking with Johl and Demir after [[Auntie Ethel]] leaves, ask them to "Trust a more experienced soul." (Ranger only) {{Approval|Shadowheart|+5}} | ||
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*Successfully persuade [[Lae'zel]] to stand by your side when deciding to give the [[Mysterious Artefact]] to [[Ch'r'ai W'Wargaz]] | *Successfully persuade [[Lae'zel]] to stand by your side when deciding to give the [[Mysterious Artefact]] to [[Ch'r'ai W'Wargaz]] | ||
*Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]] | *Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]] | ||
*In the [[Captain's Quarters]] approach the two wolves, if ShadowHeart fails her [[Wisdom]] Saving Throw she will become [[Frightened]] and the player can interact with her about her fear of wolves | *In the [[Captain's Quarters]] approach the two wolves, if ShadowHeart fails her [[Wisdom]] Saving Throw she will become [[Frightened]] and the player can interact with her about her fear of wolves, then assure her you will try to prevent wolves in the future if possible | ||
'''Camp/Conversation''' | '''Camp/Conversation''' |