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Shadowheart/Approval
Overview | Approval | Disapproval | Banter | Romance |
Shadowheart likes finding pragmatic and efficient solutions to problems.
Shadowheart appreciates discretion and respecting one's privacy. Shadowheart may respond well to an act of heroism or helping the weak, but again, counts its usefulness. However, she also has occasional cruel tendencies and may look favourably on torture and manipulation others to achieve the needed results. Lastly, she approves of open-mindedness towards her service of the goddess Shar.
Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Nightsong Points.
and quests. For more information, seeThe story and dialogue choices listed on this page raise Shadowheart's approval.
The entries on this page are brought in accordance to the in-game dialogue files as of Patch 7. There are multiple reasons for some approval entries to not work on any particular game installation, from modding to bugs to simply having max approval already. |
For more information about the approval system, see Approval.
Act One[edit | edit source]
Locations[edit | edit source]
Ravaged Beach and Roadside Cliffs[edit | edit source]
- Wake her up on the Ravaged Beach and have her join the party (+10)
Note: Available if you saved her from the pod on the Nautiloid. If the party is already full, these points will not be acquired
- Accept Astarion's apologies and say you would have done the same (+1) ( characters have unique line here)
- Use to calm the Scared Boar found near Astarion's pod (+1)
- OR Tell it that you won't hurt it via ( +1)
- the tieflings holding Lae'zel to shoot her cage down (+1)
Note: Taking this course makes you to ultimately choose between losing a companion and gaining disapproval
- Then attack Lae'zel (+5)
- Ask Lae'zel to say "please" after convincing the tieflings to leave (+1)
- Resolve the encounter with Gimblebock near the Chapel Entrance without violence (+1)
- In the Dank Crypt, successfully open the Book of Dead Gods (using any skill-based or class-based option) and pass the check ( +1)
Emerald Grove[edit | edit source]
In The Hollow:
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) ( +1)
- OR Stand back and watch their argument heat up (+1)
- Refuse to help Zevlor persuade Kagha to let the tieflings stay (+1)
- Convince Nadira to give you her Soul Coin after saving her from the Bugbear Assassin (+1)
- Tell Arka to seek vengeance over Kanon's death (+1) (available and grants approval, too, if Memnos is also dead; characters have unique lines but gain approval only if Memnos died)
- Recruit Shadowheart, if you didn't do so on the Ravaged Beach or near the Chapel Entrance (+5)
- Tell Rolan, Lia and Cal to leave the grove while they still can, using basic or unique line for a or an Evil ( +1) (either option)
- Order Lae'zel to stand down when talking to Zorru (+1) (does not bring approval for characters)
- Afterwards, berate the gith for being so rough (+1) ( and characters have unique line here)
- OR, Playing as a Good or a , call Lae'zel cruel and cold after she threatens you ( +1)
- Offer to heal Pandirna for a price through class-based lines for a , a , a or a ( +1) (either option)
- Assist Guex in training (using , , or unique , , lines) ( +1)
- Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) (+1)
- Convince Arka to spare Sazza (using or any skill-based or class-based option) ( +1)
- Make Barth pay you for his locket, if you get it back from Meli (+1)
- Refuse Zevlor to kill the goblin horde's leaders (+1)
- Playing as a , pick Mirkon's pockets while he is charmed by the harpies (+1)
- After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it (+1)
- OR, Playing as a , advise her not to ask, just take ( +1)
In the Sacred Pool and druid caves:
- Persuade Kagha to free Arabella (+5)
- OR, Playing as , choose to do nothing when Kagha is threatening Arabella ( +1)
- After resolving Arabella's fate, talk to Kagha and praise her for protecting her own (+5)
- Tell Silver the wolf you just wanted to give them your scent (using ) ( +1)
- OR, Playing as a or , sit with Silver (without ) ( +1)
- Swear to Nettie to take the Wyvern Poison (+1)
Note: Works either Nettie has or hasn't already scratched any party member with a deadly briar
- While dealing with Topaz the bird via :
- Tell him that the key in its nest is dull (+1)
- OR Use unique lines for a or a ( +1) (either option)
While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins (+1)
- Tell Lakrissa to buy you a drink to be even (+1) (this point may be earned either before attack or after defeating goblins)
- Convince Wyll not to attack you, using or ( +1)
Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location to the drow
- Successfully defend the Grove and then talk to Zevlor (+1)
Sunlit Wetlands/Putrid Bog[edit | edit source]
- When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved OR that this has nothing to do with you (+1) (either option)
- OR After Ethel disappears, tell the brothers that they're on their own (+5)
- OR Playing as a , a or a , tell the brothers to "trust a more experienced soul" ( +5)
- After entering the Sunlit Wetlands, break the illusion by any available means, then say "BAA" at the Redcaps (+1) (works twice)
- If Astarion is in your party, don't rat him out to Gandrel, but further in the dialogue don't allow him to kill the hunter (+1) (Available only if you already know he is a vampire)
- If Astarion kills Gandrel himself, tell him that the hunter need not to die OR That you cannot trust him after that (+1) (either option, both available only if you don't know yet that Astarion is a vampire)
In the Overgrown Tunnel:
- Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him (+1)
- the Gnarled Door to let you in ( +1) (Reports of no approval in this instance on PS5 at this time) [Needs Verification]
- After defeating Auntie Ethel, her into handing over both Mayrina and the fey hair (+5)
- OR Say that the best solution is a dead hag (+5)
- If you killed Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her (+1)
- Accept Mayrina's locket as a reward for saving her (+1)
Forest, Owlbear Nest and Blighted Village[edit | edit source]
- Tell Andrick and Brynna to forget the owlbear and go away (+1)
- OR, If you killed the owlbear already, tell them to go because you've avenged Edowin (+1)
- Tell Scratch to follow your scent to the camp, using ( +1)
- Convince the Mother Owlbear to let you go without fighting (+1)
- Spare the Owlbear Cub after killing the Mother Owlbear (+1)
- Agree not to loot the Selûnite chest (+5)
In the Blighted Village:
- Gain entrance to the village:
- Through the southern gate - by the goblin guard ( +1)
- Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute (+1) (either option)
- Persuade Fezzerk at the windmill to leave peacefully (+5)
- OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow (+1)
- Untie Barcus Wroot off the windmill vane and demand a compensation from him (+1)
- Convince Lump the Enlightened to fight alongside you, outbidding goblins (+1)
- After ending your deal with the ogres, let Lump have one lick (+1)
Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal
Goblin Camp[edit | edit source]
At the front gate and in the outer camp:
- Smear the dung over your face on Sentinel Olak's demand (+1)
- Tell Tracker Grikka that you will get answers from prisoners (+1)
- Using , tell the Dishevelled Chicken to shut up and play (+1)
- OR Instruct the chicken to run to the finish posts (+1)
Note: These options are available if you have killed the Owlbear Cub in its nest
- Invite the Owlbear Cub to your camp (+1)
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option (+1)
- OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using or ( +1)
- When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid check ( +1)
Talking to Crusher:
- Kiss Crusher's foot (+1), then start licking it (+1)
- OR Give his foot a long lick straightaway (+1)
- Steal the ring from Crusher's toe after you kneel (+1)
- Successfully use on Crusher and say you'll let his boss know of his plans ( +1)
- Make Crusher kneel and kiss your foot, using OR illithid powers ( +1) (either option)
- If Crusher starts a fight, make him kiss your foot after defeating (+1)
- Tell Eight that you're sorry for his loss (+1)
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers (+1)
- Convince Tracker Klagga to give you the Dwarf's Poem, using or ( +1) (either option; and characters can also use )
Inside the Shattered Sanctum:
- Pick a fight with Priestess Gut either in the hall or in her chambers (+1)
- Don't object Dror Ragzlin's orders to report to Minthara (+1)
- Promise Minthara to get information from the captive (+1)
- Tell Torturer Spike to let you put the prisoner through paces (+1)
- OR Use unique lines for a or ( +1) (either option)
- Tell Minthara that the prisoner escaped and then pass an check to withhold the grove's location ( +1)
- OR Tell her that Liam told you everything and pass the check ( +1)
Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Tell Minthara that Sazza was too stupid to understand you prior (+1)
- OR, Playing as a , tell Sazza she should have seen a superior in you at once ( +1)
Note: Sazza must be freed from the cage in Emerald Grove
- Provoke a fight with Minthara by any available option (+1)
- Agree to endure Abdirak's teachings on Loviatar's doctrine (+1)
- Convince the spiders in the pit that goblins taste better than you (+1)
- OR, Playing as a , pretend to be herself in disguise and egg them on goblins ( +1)
In Worg Pens:
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form) (+1)
- If agreed, tell him to stay at pens OR change your mind, if you first asked Halsin to come with you (+1) (either option)
Underdark and Grymforge[edit | edit source]
- Enter the Myconid Colony peacefully, succeeding an , or check OR using a class-based line for a , a or a ( +1) (either option)
- OR Choose to tell Sovereign Spaw the truth about the parasite (+1)
- Steal the Boots of Speed from Thulla (+1)
- Obtain the Ring of Mind-Shielding from Omeluum (either through , , or providing it with the description of the Nautiloid) (+1)
Note: The latter option is available only if you have read a corresponding Rune Slate on the ship
- Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself (+1)
- OR Successfully her into giving you reward for the finding, then take the reward and keep the mushroom ( +1)
- In Festering Cove, call BOOOAL a fake god and tell him you'll kill him and take his power (+1)
- OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer (+1)
- If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice (+1)
In Grymforge:
- Try to use the elevator and tell Ward Magmar that Moonrise Towers holds the answers you need (+1)
- the Deep Rothé to excavate for Skarjall OR to attack the duergar (+1) (either option)
- Convince the duergar to free the deep gnomes after defeating Nere (+1)
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves (+1)
The Risen Road, Waukeen's Rest and Zhentarim Hideout[edit | edit source]
- Save Rugan, then him to sell his employer's wares ( +1)
- Side with Karlach during Wyll's confrontation with her (+2)
- Tell Benryn you'll keep the dowry as a payment for his saving (+1)
- Successfully the guard Salazon to let you into the hideout (+1)
- OR, Playing as a , show him single-hand sign "profit" ( +5)
- Purchasing Oskar Fevras, make Brem lower the price through or ( +1)
- OR Make him let Oskar go for free, using any check-based option (+1)
Mountain Pass and Crèche Y'llek[edit | edit source]
- Playing as a , tell Ellyka that githyanki patrol means nothing to you (+1)
- OR, Being as a githyanki, tell her you're actually not them OR that she is safe ( +1)
- Speak with Kith'rak Voss yourself instead of letting Lae'zel do it (+1) (any option of two available)
- OR Attack him straightaway (+1)
- Succeed the passive check to resolve the encounter with Voss peacefully ( +5)
In the Crèche_Y'llek:
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a
DC 30 Performance check (+1)
- OR Use class-based line for a to Far'aag to let you pass ( +1)
- Vandalise the portrait of Vlaakith (+1)
In the Infirmary:
- If Lae'zel is using the zaith'isk, during the first phase convince her that the device kills instead of curing (+1)
Note: To do this, succeed a passive DC 14 Perception check, then succeed a
DC 30 Wisdom check,
DC 30 Persuasion check or
DC 30 History check (the latter for only)
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training (+1)
- OR Offer to fight Varrl youself (-1), then make a successful check to stab him non-fatally ( +1)
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
- That you'll take it to a better crèche OR that you'll raise it yourself (+1) (either option)
- OR Use unique race-based option for a ( +1)
In Captain's Quarters and Inquisitor's Chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. (+1) (provokes a fight with Therezzyn)
- Refuse to hand over the artefact to the Ch'r'ai W'wargaz, and convince Lae'zel to trust you (Requires
DC 21 Persuasion check or reminding her of the zaith'isk, if you've learned the truth about it prior) (+1)
- Refuse Vlaakith's demand to kill the person inside the Mysterious Artefact (+1)
Campsite and Conversations[edit | edit source]
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "I need to think this over." (+1)
- "You're mad if you think I'll make a deal with a devil." (+5)
- Discussing Raphael's offer afterwards, tell Shadowheart the devil cannot be trusted, then confirm it (+5)
- OR Say you might consider his help, then change your mind into distrust (+5)
Camp interactions
- At the very first long rest, agree with her that finding a healer is your first priority (+5)
- OR Express the hope that you will get lucky (+5)
Note: The latter option appears only if you spoke to her prior to any other companion
- At the second long rest, when she asks what would you do if she turns, answer you'd kill her on spot (+1)
- After learning about any path to a cure, tell Shadowheart this could be your last night together, probe her thoughts using illithid , and suggest to find a tavern and celebrate ( +5)
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp ( +10)
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- On the next morning, suggest Shadowheart to join the party (+5)
- Agree with Shadowheart that illithid powers cannot be trusted despite the power they grant (+1)
Note: This dialogue is available only after using 'illithid' line for the very first time in a conversation
- When you catch her trying to handle with the Mysterious Artefact, successfully pass a check, and then:
- Say you like darkness beacuse it's peaceful (+1)
- Ask her to admit that there's a cure inside (+5)
- OR Say that your lives are intertwined, and then that you won't insist on discussing the matter further (+5)
- If you have a rate of approval <0 (Negative) from her, choose to leave her alone (+1)
- If Arabella died, and Kagha survived, Komira will try to poison and kill the druid at the celebration. Tell Komira to slit her throat (+1) ( characters have unique line here)
- OR Choose to walk away and leave them (+1)
Other companions and camp followers
- Resurrect a companion with Withers's help (+1) (Works only the first time you do it)
- When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake (+1)
- Playing as Astarion origin, if you have approval rate <10 from her, speak to Shadowheart about herself. Then ask what does she mean calling you "the type", and finally say this all is a bit new for you (+1)
- Playing as Astarion origin, confess to her of being a vampire and succeed a roll ( +10)
Note: If Shadowheart initiates the discussion herself, successful check will bring only ( +1) approval
- Talking to Lae'zel about the crèche as the only path to a cure, say that total understanding is nonsense (+1)
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it (+5)
- OR Ask her to give you the knife to end her first, then say you all still have time (+5)
- OR Ask Lae'zel to give you the knife and indeed slit her throat (+10)
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact
- If Lae'zel attacks sneakily at night, her to stop ( +10)
- OR, Playing as a , her ( +10)
- OR Choose to defend Shadowheart or side with her if it somes to the duel (+10) (either option)
- If Shadowheart attacks sneakily at night, choose to do nothing (+10) (Lae'zel dies)
- After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it (+10)
- If you are recruiting Karlach after raiding the Emerald Grove, convince her it was a necessary decision (+1)
- When Wyll confronts Karlach at the camp, use any line to convince him to spare Karlach (+1) (either option)
- Tell Mizora she's not leaving your camp alive during her first appearance there (+1)
- OR Tell Mizora not to lay a finger on Karlach (+1)
- Playing as Karlach origin, ask Mizora why doesn't she f*ck off (+1)
- In the morning after the camp celebration, tell Halsin that you prefer to take the route through Underdark (+1)
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him (+1)
- OR Tell Lae'zel you have her back in any choice of hers (+1)
- At the goblin party in the camp, speak to Volo in his cage and ask him to give you his notes[1]. Then ask whether you should tell the goblins about it OR Say you will keep him in this cage (+1) (either option)
- Pet Scratch when he first comes to the camp (+1)
- Feed the Owlbear Cub when it first comes to the camp (+1)
- At the second appearing, successfully tend to the cub's paw (+1)
- Pet the cub first time after he becomes a camp follower (+1)
- Pet both animals when the Owlbear cub sees a nightmare (+1)
- During camp romance scene near the waterfall, succeed the passive check and then choose to kiss her ( +5)
- OR Say that if she wants something, she should take it (+5)
- When Shadowheart is half-drunk at the goblins' party, offer her "a better distraction", then suggest to sit by the fire OR Ask to tell what's on her mind (+10) (either option)
Note: Any of three options above starts romance with the cleric
- OR, Playing as a or as a , tell her you've never done anything comforting ( +10)
Companion quest[edit | edit source]
- Say you won't pry when she rebuffs your attempts to know each other better (+1)
- Discussing Shadowheart's fear of wolves, promise to avoid them in if possible (+5)
Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek. characters have an unique line
- When it comes out that Shadowheart is a follower of , tell her that you don't care who she worships ( +5)
- After she agrees to discuss wih you:
- Tell her to continue (+1)
- her to explain tenets of her faith to you ( +5)
- Then say it sounds convincing OR That you won't judge her beliefs (+5) (either option)
- OR Ask her to recite a prayer to Shar (+5) (Evil characters have unique line here)
- Discuss with Shadowheart her missing memories, and make her promise to show you Night Orchids (+1)
- When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ("girl in the woods" cutscene), agree, then say this can't have been easy to her (+5)
- After her wound manifests itself for the first time, ask her if there's anything you can do to help her (+1)
- When she has odd magical flare-up in the camp, choose to turn a blind eye and leave (+5)
Note: This camp dialogue occurs only if you haven't ever seen her wound manifesting itself prior. The option gains approval on any stage of conversation
- When she tells you about her dream of becoming a Dark Justiciar, agree to hear her out (+1)
- Ask if Mother Superior would ever relent, and then thank her for sharing (+1)
- After reaching Grymforge, when Shadowheart says that there are signs of Dark Justiciars' presence, answers that you'll keep an eye about other signs in the future (+1)
- Give her the Idol of Shar which can be found in Grymforge (+5) ( of characters have unique line here)
Act Two[edit | edit source]
Locations[edit | edit source]
Ruined Battlefield[edit | edit source]
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same (+1)
- Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using or ( +1) (either option)
- If ambushing the convoy with the Harpers, reveal yourself to the drider and it to give you the Moonlantern (+1)
When dealing with He Who Was:
- Tell He Who Was you doubt that he is here for the goodness of his heart (+1)
- Then agree to find Madeline's Ledger for him (+1)
- Order Madeline to hurt herself as Ben and Marc did (+1) (Evil characters have unique line here)
- Then tell her to stab herself and don't stop OR Order to prove she is sorry (+1) (either option)
- Finally succeed a roll to keep her going ( +1)
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern (+1)
- At the House in Deep Shadows, beat Oliver at hide-and-seek twice without being spotted (+2) (one point for each round of the game)
- After saving Rolan from the Shadows, tell him to shut up and be grateful (+1)
- OR Use a class-based line for a , a , a , a or a ( +1) (either option)
- OR Ask him not to be hard on himself (+1)
Last Light Inn[edit | edit source]
- Speaking to Jaheira inside the inn, refuse to drink spiked wine (+1)
Dealing with Isobel and Marcus:
- When Isobel mocks Shadowheart about not protecting her, answer that the Dark Lady's works aren't for you to question ( +1)
- Playing as an Evil , after Isobel casts protecting spell on the party, say that you hope it is worth its sickly radiance ( +1)
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself (+1) (either option)
- OR Warn Isobel, revealing Marcus as a True Soul (+1)
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her (+1)
- Playing as , tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior ( +1) (available after the kidnap attempt AND if you haven't threatened her)
Talking to Counsellor Florrick:
- Ask whether the Flaming Fist are just going to stay around (+1)
Talking to His Majesty via :
- Say you only wanted to admire him close (+2), and then indeed choose to quietly admire him (+2)
- OR, Playing as a , say you do not seek his territory ( +2)
Speaking to Cerys:
- When she tell you about their misfortunes, conclude that she abandoned others (+1) (use basic line or unique for , , or (except ))
- OR Say that she did the right thing (+1) (use basic line or unique for or )
- Ask her what they are doing here, and then tell her not to lose hope to see others alive (+1) (starts the quest, if you don't have it already)
- OR Say she did the right mess of things (+1)
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining (+1)
- OR, Playing as a , tell her to use her anger ( +1)
- Ask her about others, and then say that running was right call (+1)
- When Alfira asks you how do you keep going, answer:
- That you take one step at a time, OR That danger is your life, OR That you don't complain (+1) (either option)
- OR Use a class-based line for a , a , a , a , or a ( +1)
- OR Use a race-based line for a , a or a ( +1) (either option)
- Promise Alfira to find the surviving tieflings at Moonrise Towers (+1) (starts the quest, if you don't have it already)
- After rescuing the tieflings, speak to Alfira. When she asks how did you do it, answer that you were being a hero (+1)
- Take the reward from Alfira for rescuing the tieflings (+1)
Note: Works if Lakrissa died. If she survived, talking to any of them starts the same cutscene, but the last two options do not gain approval
- Before trying to save captured refugees:
- Promise Bex to find Danis, using any of two basic options or or lines ( +1) (starts the quest, if you don't have it already)
- OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him (+1) (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise (+1)
- If Danis survived and reunited with Bex:
- Smile and then say it's wonderful to see them together OR mention that it is all thanks to you (+1) (either option)
- When Bex asks why you helped, answer that you did it because they were in trouble (+1) ( characters have unique line here)
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to save captured refugees:
- Promise to rescue them if they are alive OR Say that it is your responsibility to bring them back (+1) (starts the quest, if you don't have it already)
- OR Tell him that his siblings are better off dead than in cult's hands (+1)
- OR Tell him to stop whining and do something about it (+1)
- OR, Playing as a , use a class-based line ( +1)
- If you have already saved him from the Shadows, say you're absolutely going to gloat (+1)
- If either Cal or Lia (or both) died while rescue attempt:
- Tell Rolan that you wanted to save everyone, but couldn't (+1)
- If both siblings survived:
- After they thank you, ask Rolan whether he has something to add (+1)
- OR Ask who is going to pay you (+1)
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly (+1)
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is (+1)
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back (+1)
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using , or ( +1) (either option)
- Help Mol win the game of lanceboard against Raphael, using the , , , or options, or following Gale's advice (if he is in party) (+1)
- Then tell Raphael to stay away from Mol (+1)
Note: The latter line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
Elsewhere in the inn:
- Using , promise the Strange Ox to keep its secret (+1)
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" (+1)
Reithwin Town[edit | edit source]
In the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option (+1)
Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other (+1)
- Then persuade Malus Thorm to operate on himself (+1)
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing (+1) (comes one point by another subsequently)
At the cemetery:
- Agree to help Arabella find her parents (+1)
- Then offer Arabella shelter at your camp (+1)
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp ( +1)
Note: characters have unique lines and option only
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling , either general or class-based lines) ( +1)(gains approval after first and second rounds)
- OR successfully imitate drinking (rolling ) ( +1) (gains approval only in the first round)
- Successfully entertain the brewer with your stories (through roll) ( +1) (gains approval each time).
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
- By any means make Thisobald Thorm drink his "elixir" three times in a row, thus leading him to burst (+1)
In the Sharran Sanctuary under the town square:
- Shed your blood as a sacrifice at the secret altar to Shar (+1)
Moonrise Towers[edit | edit source]
Talking to Disciple Z'rell after Ketheric's trial:
- If you killed the goblins, distract Z'rell with thoughts of your care for Shadowheart (+1) (Available only if you're romancing the cleric)
- If you spared the goblins, yourself saying they are more useful alive ( +1)
At the Moonrise Towers Prison:
- If Minthara is being tortured and erased by Jasin and Sumera:
- Succeed the
DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her (+1)
- OR Say that the only thing you're going to break is them (+1) (starts a fight with the questioners, with Minthara taking your side)
- Escort Minthara out of Moonrise Towers and tell her where to find your camp (+1)
- Succeed the
- Speaking to the Warden for the first time, tell her that her face is bland, too (+1)
- the Warden of being Balthazar's closest confidante, and then:
- Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming (+1)
- OR, Playing as a , say it was so well-played that you are not even mad ( +1)
- OR Refuse to bribe her (+1)
- Promise Lia or Lakrissa to help the tieflings escape (+1) (either of them; convincing Lakrissa requires a or an roll)
- OR Refuse to help either of them (+1)
- Tell Wulbren that Barcus Wroot sent you, OR Use any of check-based options (+1)
- If the party found themselves in a cell, accept Wulbren's offer to break out together (+1)
- Provide Wulbren with any tool capable of destroying a wall (+1)
- When Wulbren, once freed, takes the boat and sails off without the party, answer with a class-based line for a or a Good ( +1) (either option)
- OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil , , , , , or ( +1) (either option)
Elsewhere in Moonrise Towers:
- Convince Astarion to bite Araj Oblodra by any means OR order him directly to do it (+1) (either option)
- Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) ( +1)
- OR Ask if it would be all right to give her a scratch (using ) ( +1)
- At the Moonrise Towers docks, use illithid
Wisdom check on Acolyte Marls, and then tell him to wash the worms off (+1)
Final fight at the Moonrise:
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly (+1) (either option)
Note: These lines require DC 21 Intimidation check or
DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a
DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered (+1)
Gauntlet of Shar[edit | edit source]
Dealing with Yurgir and his retinue:
- When speaking to the orthon initially, choose to attack him straightaway (+1)
- OR Talk to Yurgir about his pact, succeed a passive check and three subsequent checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself (+1)
Note: The check is not needed when playing as a or a
- If you agreed to help Yurgir:
- Playing as an Evil , say you ought to kill him for what he had done in the temple ( +1)
Note: If Shadowheart has already denied Shar, this option will bring (-1) instead
- Successfully of the Hoarding Merregon and ask for the potions used to charm Nessa (+1)
- Talking to Nessa without , pass the check and give the beast a scratch behind the ears ( +1)
- Speak to Yurgir again, ask him about Nessa, then say it is wrong to treat her like this (+1)
Dealing with Lyrthindor:
- After killing any three rats in the temple, speak with any other rat:
- Using , bargain their lives for a treasure ( +1)
- Without , choose to hold your hands up in peace ( +1)
- When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) (+1)
- OR That there's no need for more violence (if you didn't persuade the orthon) (+1)
- OR Say you are sorry for this (+1)
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones (+1)
- OR, Playing as a , say you do not blunder ( +1)
- Agree to clear the way for the necromancer, and then him to assign Flesh to your help (+1)
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her (+1) (Makes Balthazar and his minions hostile; gives approval even if Shadowheart is not in the party)
- Refuse to help the necromancer and choose to attack him (+5)
- OR, Playing as a (except ), say you will smite him where he stands ( +5)
Mind Flayer Colony[edit | edit source]
In the Necrotic Laboratory, talking to Balthazar, successfully pretend to be a thrall (+1) Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
At the Morgue, speak to Chop and ask why not to send him to all other butchered victims (+1)
In the Tadpoling Centre, choose to release pod captives (+5)
After the final fight with Apostle of Myrkul[edit | edit source]
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser (+1)
- OR Declare you will be the saviours of Baldur's Gate, and then say her vision of future is shaped by violence (+1)
- OR Say that her idea is madness, and you need to eradicate the cult and the brain (+1)
Talking to Alfira:
- Playing as a , agree to play together a show for the tiefling kids ( +1)
- OR Prompt her to play for them alone (+1)
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin (+1)
- If Isobel died, tell Aylin your betrayal was a strategic move (+1)
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best (+1)
- OR Say they are better off without Zevlor (+1)
- Tell Cerys that other will look up to her (+1)
- Say you couldn't have done it without Jaheira's help (+1)
- Then ask her not to speak ill of the dead (i.e. Zevlor) (+1)
- OR Say "Good riddance" (+1)
- Tell her the Nightsong is the real hero (+2)
- Say people get paid for doing jobs (+1) ( characters have unique line here)
- When she answers that she has no money, say you were joking (+1)
Talking to others:
- Talk to Halsin and, if you eliminated the curse, recruit him (+1)
- Recruit Jaheira (either joining you now or waiting at the camp) (+1)
- Tell Mattis about Mol's eyepatch you have found down in the colony, and then say that death happens (+1)
Campsite and Conversations[edit | edit source]
- Tell Arabella that her parents are dead (+1) (, , (basic) and of characters have unique line here)
- Then tell Arabella that she'll feel better in time OR that her parents would be proud of her (+1) (either option)
- Talking to the Dream Guardian after entering Shadow-Cursed Lands, succeed the passive check, hug them, then ask not to get used to it ( +1)
- Give Shadowheart a Night Orchid (+5)
- Speaking to Aylin at camp, tell Shadowheart you'll help to save her parents (+5)
- When Shadowheart changes her hairstyle and asks for your opinion, tell her:
- If she remained loyal to , say you love it OR Say that it isn't about you ( +1) (either option)
- If she changed to a Selûnite, choose any answer (+1)
Note: A of does not gain approval on their class-based option here
Companion quest[edit | edit source]
- Playing as a , when Shadowheart undergoes a crisis of faith, tell her to turn her doubts into strengths ( +5)
Near the Pedestal of Reckoning and through the Shar's trials:
- When Shadowheart speaks of her need to become a Dark Justiciar, agree to help her if you can (+5)
- At the beginning of each trial let her sacrifice blood to start it (+5) (Works, too, if you first have pushed her aside but then changed your mind)
- After finishing the trials, agree to search the Spear of Night (if you don’t have it) (+5)
- At the Verge of the Shadows suggest to move on (+5)
Note: This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying
In the Shadowfell:
- If Balthazar is present and not hostile to the party AND if Shadowheart is in the party:
- Tell the necromancer to stand down, for your companion has her own plans for this one (i.e. Aylin) (+5)
- Resolving Aylin's fate, select the option to not interfere OR tell Shadowheart to do as she must (+10)
- Talking to Dame Aylin at the camp, tell Shadowheart you'll help her save her parents (+5)
Note: This option is available if Shadowheart denied Shar and you have invited Aylin and Isobel to your camp
Act Three[edit | edit source]
Locations[edit | edit source]
Rivington[edit | edit source]
Talking to Yenna, offer her help:
- Give some coin OR some food (+1) (either option, giving food available for all characters except )
- OR Suggest to find a guard for her (+1) (available for all characters except )
- OR Use a class-based line for a , a or a ( +1) (either option)
Note: For characters, offering Yenna either food or coin after using class-based line brings ( +1) more points
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (+1) (, and characters have unique line here)
- OR Tell him that you'll take the bomb but use it only as a last resort (+1)
- OR Refuse, saying that his plan is too messy and you're out (+1)
Circus of the Last Days:
At the entrance:
- Convince Klaus to let you in, bribing him, using , , OR pretending to be a friend of Gortash's ( +1) (either option)
- OR Use check on any class-based option ( +2)
- OR, Playing as an , first say that you never pass up a faerie mischief ( +1)
- OR, Playing as , say you used to be a murderer ( +1)
- Tell Zara the mummy you don't understand her, and then mime her grunting (+1)
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD (+1)
- Play the game and accuse the djinni of rigging the wheel (+1)
- If successful, play again and try to distract Akabi, letting out a loud fart (+1)
- OR, Playing as a , ask him about his adventures ( +1)
- OR Provoke him to transform you (+1)
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (+1) (either option)
When passing Zethino's trial, choose answers:
- First question: ★ "Good company", OR "Night itself", OR ★ "That she can change" (+1) (either; the latter available if she denied Shar [Needs Verification])
- Second question: ★ "Being discreet" (+2), OR "Shrewd judgement" (+1)
- Third question: ★ "She doesn't know…", OR ★ "She can't swim", OR "Sacrifice an innocent", OR ★ "Failing her goddess" (+1) (either; the latter option available if she denied Shar)
Note: The ★ sign here marks the answers considered correct for the purposes of the test
Talking to Boney the mephit:
- Call his wife Stoney magnificent (+1)
- OR Note that she's a lot bigger than himself (+1)
- OR, Playing as a , say they both are magnificent ( +1)
Dealing with Popper the kobold trader:
- Grab Dribbles's' hand from his counter, and then:
- him to give you the hand for free ( +1)
- him to let you go with the hand ( +1)
- Use to make him lower the price ( +1)
Note: Class-based lines for , or do not give approval [ Needs Verification]
- Playing as a or a , tell him that graverobbing is a profane act ( +1)
- If talking to Popper after defeating false Dribbles, say that offering "treatoes" now is a bit callous (+1)
Dealing with caged beasts:
- Break the lock on displacer beast's cage (+1) (works with or without )
- Give Crimson some meat OR Promise to bring it later (if you don't have any in inventory) (+1) (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.(+1) (either option)
- OR, Say you'd have killed him before he hurts anyone else (+1)
Watching Dribbles's show:
- Say "What a corny joke" OR yell "Boo! Get off the stage!" (+1) (either option)
- OR, Playing as a , interrupt him with your own pun ( +1)
- Volunteer any companion to the stage as Dribbles's assistant, except Shadowheart herself and Lae'zel (+1)
- Then insist on your choice and cheer them (+1) (including unique lines for Minthara and Jaheira)
Note: If you volunteer Lae'zel to the stage, you'll get (+2) instead of [+1] each time
- OR Choose to cross your arms and glare (+1)
- OR Just answer "No." (+1)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for ( +1)
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat (+1)
- When Lucretious asks you to find real Dribbles, answer that you are expensive (+1)
- Then say that Dribbles is probably dead now (+1)
- When you deliver her Dribbles's remains, say it was pleasure to meet her (+1)
- OR Ask whether she is hiring personnel (+1)
- Tell Yannis she should worry more about the temple's safety than about Brilgor (+1)
- OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees (+1)
- Tell Brother Bill and Brother Clements that if Father Lorgan had been pickier, he might still be alive (+1)
- Refuse to bear the madness curse instilled by Monk's Manifestation (+1)(starts a fight with crypt corpses)
- OR Agree to bear Monk Manifestation's curse and withstand its madness (+3)
- On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons (+1)
- OR, Playing as Gale origin, tell Tara that other aviary in the city is much better (+1)
Around the Requisitioned Barn
- Donate some gold to Manip Nestor (+1)
- Outside the barn, tell Mattis to watch himself (+1)
Note: Available only if tiefling kids survived in Acts One and Two
- Outside the barn, when Fist Rowan asks you to give him "one good reason", answer "Barn." (+1)
Note: Available only if Orin is not impersonating Rowan
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using or ( +1)
- Report to Commander Lightfeather that his soldiers were eaten by a flying cat (+1)
- OR, Playing as Gale origin, tell him that the enemy responsible is your tressym (+1)
In the kennels:
- Say "Woof" to Angry Mar'hyah twice (+1)
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options ( +1)
- Then force Mar'hyah to leave the kennels via or ( +1)
Elsewhere in Rivington
- Playing as a , tell Tinker Nayzeem that Divine works in mysterious ways (+1)
- Try and help the Dying Stone Lord Thug (+1)
- OR, Playing as a , apply a natural salve to his wound ( +1)
Note: These options are available only if Orin is not impersonating the Thug
- Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer (+1)
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children (+1)
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about (+1) (Karlach or Wyll origins have unique line here)
- OR, Playing as , tell her you do all you can to keep your loved ones safe from your blade ( +1)
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people (+1)
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
- OR Tell her that you're going to report to the commanding officer (+1)
- OR, Playing as , tell her that mindless slaughter is not the answer ( +1)
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive
DC 20 Perception check, and then:
- Say you'll stay with him until the end (+1)
- OR Say you'll make it quick (+1)
- OR, Playing as , resist the urge to torment him ( +1)
Wyrm's Crossing[edit | edit source]
- At the entrance gate, consent to be arrested by the Steel Watcher (+1)
- Refuse to deliver the gnome leader's head to Manip Falcäo (+1)
- Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light (+1)
- At Carm's Garm, when Naaber pretends to be a dog, choose the line "Correct. But nobody likes Naaber" (+1)
- When he tries to imitate a bard, ask him to never sing again (+1)
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (+1) (either option)
At Sharess' Caress:
- When trying to hire both Sorn Orlith and Nym Orlith, agree to invite Halsin, too, if the druid is in the party (+1)
- Tell Sauceman Chorizo that you can show him pleasures his husband never could. (+1)
- Speaking to Valeria, propose a toast to ADVENTURE! (+1)
Note: Available only after you've started Solve the Open Hand Temple Murders quest
Wyrm's Rock Fortress[edit | edit source]
- Get access into Wyrm's Rock Fortress (+1) by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. (+1)
- When you spot Fist Reynash trying to open a chest, wake other guards (+1)
Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others
Speaking to Manip Bakshi:
- Successfully use on him and pretend to be a new recruit ( +1)
- OR Tell him you've spotted another guard on stealing (+1) (requires
DC 10 Persuasion check if you have spotted Reynash's lockpick or
DC 15 Persuasion check if you didn't)
- Then ask a reward for turning Reynash in (+1)
- Leave barracks (or let him escort you out) (+1)
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe (+1)
- That the Steel Watchers will eventually turn on everyone (+1)
- OR, playing as a , say that there's nothing natural about them ( +1)
- Agree to become allies with Gortash and slay Orin (+1)
- OR Refuse to make an alliance with him and confirm your decision (+1)
- Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" (+1) (either option)
- OR Tell Gortash that you have no interest in this sham of a coronation (+1)
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards (+1)
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now (+2)
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant (+2)
Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
- OR Ask Ravengard whether he knows that he is infected (+2)
- As a Baldurian character, ask what has happened to the city's great hero (+1)
In the Wyrm's Rock Prison:
- Convince Counsellor Florrick to escape the prison (+1)
- After escorting Florrick out, tell her she's proven to be a vital ally (+1)
- Marvin the Unusual Skull to speak plainly (+1)
- Solve the first riddle (+1)
- Solve the second riddle (+1)
Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City[edit | edit source]
- Ask Fist Murphy why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect (+1)
- OR Pretend to push him off his balance (+1)
- OR Use race-based lines for a or a , or class-based lines for a or a ( +1) (either option)
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say that you'd do exactly what she is doing (+1)
- OR Advise her to double their shifts and dock their pay (+1)
- At the gallows, ask Fist 'Edge' Arensen why don't he wait with threats until you commit a crime (+1)
- OR Say a big guy like him makes an easy target (+1)
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" (+1)
- OR Say she didn't deserve to die (+1)
- OR Say it's a cruel way of talking about her (+1)
- Ask Thrastle Muria whether everyone in her neighbourhood is as friendly as she is (+1)
- OR Say that you are no builder but still are handy with a hammer (+1)
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens (+1)
- OR Tell Lora it wasn't very responsible to take a kid to a tavern (+1)
- Promise to help Lora find her daughter for free or for a certain price (+1) ( characters have unique line here)
- If you already know that Vanra died, tell this to Lora, then say you did your best (+1)
- OR Say Vanra is dead, no matter Lora believes you or not (+1)
The Blushing Mermaid
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, say you'll keep to them (+1)
- OR Ask Gannet what to do if you want to use the latrine (+1)
- Ask Gannet about the missing kid, and then:
- Say you didn't think a tough guy would be scared of a little knife (+1)
- Tell him you'd love to see him try to kick you out (+1)
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her (+1)
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying (+2)
- OR, Playing as a or a , ask whether a little knife caused such trouble ( +1)
- When looking for a decision, propose to talk to Lora and calm her down OR Suggest to pay Lora off (+1) (either option)
- OR Say you want to get to the bottom to the story of a missing child (+1)
- OR Use unique lines for a or a ( +1) (either option)
- OR, Playing as a , mention that killing Lora sounds like the best way ( +1)
- Agree to take the money from the hag for killing Lora (+1)
- OR Refuse to do the dirty work for her (+1) ( characters have unique line here)
- OR, Playing as a , demand the double the price ( +1)
- Agree to kill Lora for disguised hag, but then return and say you can't do it (+1)
- OR Tell the hag you've changed your mind and she should surrender Vanra (+1)
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- Tell her to surrender the child immediately (+1)
- OR Say you'll leave now (+1)
- If you have already killed Lora, tell Ethel to thank you (+2)
- OR Say you don't like being used (+1)
- When Ethel offers to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines (+1) (either option)
- OR Use a class-based line for a or a ( +1) (either option)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment (+1)
- OR Succeed a passive check, then tell Svend that Siggy loves him ( +1) ( characters have unique line here)
- OR Svend he should leave the city at the first chance ( +1)
- OR Use a class-based or race-based line for a , a , or a ( +1) (either option)
- OR Choose to stay out of their debate (+1)
Other patrons of the tavern:
- Warn Nesha Leesha about the serial killer, then use to insist on it ( +1)
- OR Say you've probably mistaken her for someone else (+1)
- Tell Zena that if a child was in this dump, they deserve to be "nabbed" (+1)
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down (+1)
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag (+1)
- OR Say you are not getting mixed up in this (+1)
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Using ,Call Mayrina's condition hilarious, OR Tell her you are here to help her, OR Tell her to SPIT IT OUT ( +1) (either option)
- Without , ask Mayrina how did she get herself turned into a sheep ( +1)
- Offer Adrielle to have a look at the hex (+1)
- OR Tell her that if they have pissed off a hag, they're screwed (+1)
- OR Say that she protected Mayrina until now, and that's worth something (+1)
- OR Tell her you hate dolls (+1)
- Tell Kled that Mayrina is sour, not sweet (+1)
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" (+1)
- When he accuses you of showing up at the convenient moment, call Mayrina an old friend (+1)
- OR Tell him to say if they don't want your help (+1)
Speaking to Jatlo after you have removed his hex:
- Tell him he has been charmed by hag (+1)
- OR Use class-based option for a , a , a , a or an ( +1)
- OR, Playing as , say that true cruelty rules with fear alone ( +1)
- OR Ask him to tell the hag you're coming for her (+1) (Not available for the characters)
After removing the hex and killing Jatlo:
- Ask Mayrina about her husband's condition (+1)
- OR Wonder why has she been still dragging this corpse around (+1)
- Tell Mayrina she was an adorable sheep (+1)
- Say you're helping her for the last time (+1)
- Offer Mayrina help with the hag (+1) ( characters have unique line here)
- OR Say they will have to deal with this themselves (+1)
- Tell Hydrangea Wubb she coudn't have known him in disguise (+1)
- OR Say they need to do a better job protecting Mayrina (+1)
- Tell Kled that they are safe now (+1)
- OR Say you aren't getting mixed up in this (+1)
- Say the dragonborn was only pretending to be a friend (+1)
- OR Say that Mayrina can be very annoying (+1)
- Tell Adrielle to get out there and kill the hag, not act like cowards (+1)
- OR Say you are not getting mixed up in this (+1)
- OR Say that hags and their agents are liars and cheats (+1)
- OR Call her actions moronic and say she endangered everyone (+1)
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR Say you won't let the hag harm her (+1) (either option)
- OR Say the hag is their problem (+1)
If you have met Auntie Ethel, but haven't dealt with her yet:
- After telling Mayrina that Ethel is back, tell her to just let Connor die (+1)
If you have killed Ethel:
- Mayrina to let Connor go ( +1)
- OR Tell her to take time and celebrate (+1)
- OR Tell her you killed Ethel and expect a reward (+1)
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge (+1)
- OR Say you prefer thank-yous of a coin variety (+1)
- OR Say it wasn't so amazing (+1) (The line differs depending on whether Vanra survived or not)
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it (+1)
- Playing as a or a , tell either Mayrina or Kled that you killed a perversion of everything natural ( +1)
At Lora's House:
- If you haven't resolved the quest yet, ask Lora whether she really did threaten the tavern staff with a knife (+1)
- After you have saved Vanra, talk to Lora and choose any answer (including the one about a reward) (+1)
- OR Tell Lora it isn't her fault that she couldn't protect Vanra (+1)
The Baldur's Mouth
- Threaten Ettvard Needle with the blackmail letters from Gortash (+1)
- In the Baldur's Mouth basement, ask Jelliwig whether changing the article wouldn't be delightfully naughty (+1)
- Outside Baldur's Mouth, help Falael to keep on counting (+1)
- Promise Chessa to set them free once you have Cazador's staff (+1)
- Let Astarion complete the Rite of Profane Ascension (+1) (If Shadowheart remained loyal to Shar)
- OR Don't let Astarion finish the Rite, once he has started it (+1) (If Shadowheart became a Selûnite; Astarion turns hostile to the party)
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel (+1)
- OR Tell Astarion that you all can leave if he doesn't want to be around Araj (+1)
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
- Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold (+1)
The Elfsong Tavern
- Convince Alan Alyth to lower the room price or to rent you it for free, using class-based lines for a , a , a , a or a ( +1) (either option requiring various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing (+1)
- OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her (+1) (either option)
- Speaking to them both on the tavern's roof, say they are very cute together (+1)
- Tell Alfira you are shocked she hasn't been arrested for making noise (+1)
- When Alfira tells you about her plans of opening a bard school, say you're proud of her (+1)
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about "Wizard and shatter" (+1)
- OR, Playing as a , say "Laugh. Now" to the listeners ( +1)
- In the second round, use any joke (+1) (either option)
- OR the public ( +1) (Requires
DC 20 Intimidation check)
- OR the public ( +1) (Requires
- In the third round, joke about "A cleric and ham" (+1)
- OR the public ( +1) (Requires
DC 25 Intimidation check)
- OR the public ( +1) (Requires
Talking to Dez Kanshaw:
- Say he won't find courage on the bottom of a bottle OR Say he has enough left to buy a drink (+1)
- (+1) (either option)
- OR Use a race-based line for a or a ( +1) (either option)
- When Dez tells you about the job offered to his son by Three-Piece, answer with a race-based line for a
or a ( +1) (either option)
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
- If you haven't found the serial killer's list of targets, successfully Devella, pretending to be a trainee of Camber Fosrick [2] (+1)
- Playing as , confess to it to Devella, then say you're working against Bhaal ( +1) (two options depending on whether you actually have or have not the list of targets in the inventory)
- OR Promise to stop your Father (+1)
Talking to Doora Thumbfoot:
- Ask her what's her "good cause" (+1) ( and characters have unique line here)
- Then agree to buy the necklace from her (+1)
- OR Give her some money and tell to keep the necklace, too (+1)
- Cheer Enforcer Skoona up, using class-based line for a or a ( +1) (either option)
- Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" (+1)
- OR Say that the fight with the cult won't be easy (+1)
- Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection (+1)
Note: All these options require having Jaheira in your party
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line ( +1)
- OR Choose to stay in the shadows and watch (+1) ( characters have unique line here)
- Ask Golbraith Stredivas whether his son needs any help (+1) ( characters have unique line here)
- Say that mind flayers are dangerous, and then add that you'll take it from here (+1)
- OR Say that if his son is half a hunter as Golbraith himself, he'll be fine (+1)
- OR Use a class-based line for a , a , a , a or a , or a race-based line for a ( +1) (either option)
The Graveyard
Talking to Valmorba:
- Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) (+1)
Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One
- OR, Playing as , tell her there's usually not much left once you're done with the body ( +1)
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave (+1) (Requires
DC 25 Deception check)
- him into surrendering the loot to you ( +1)
- OR Use unique lines for a or a ( +1) (either option)
- Say "Thank goodness, you can keep it", and then:
- him the treasure is cursed ( +1)
- Say the crate was promised for Nine-Fingers, then him to pay the fee for not breaking his snout ( +1)
- Playing as a , set to leave, and when he demands a fee, say you and he are practically kin ( +1)
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game (+1)
- Ask who she wants to raise, then help her by any means or by using any available class-based options (+1)
- OR Say she must never do it again (+1)
- OR Tell Nina to let her brother rest in peace (+1) ( characters have unique line here)
- Report Nina's attempts to Mortarch Gracie Scyre (+1), and then:
- Tell Nina the Mortarch is right (+1)
- OR Advise the girl to practice for a decade, then try again (+1)
- OR, Playing as , offer Nina to join her brother instead of raising him ( +1)
Dealing with grieving parents:
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem (+1)
- Pay Ulkov Sully for making a coffin for little Lily Fischer (+1)
- OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a ( +1)
Speaking to Gothric Rillyn:
- Say that burying alive is an apt punishment for thievery (+1)
- OR, Playing as a , say he should have learned the signs of a dangerous mark ( +1)
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him (+1)
Other interactions:
- Ask Maude what use do the dead have with flowers (+1)
- Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking ( +1)
- Escape the Iron Throne with Ulder Ravengard alive (+1)
- At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer (+1)
Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild (+1) ( and characters have unique line here)
- Then say you'll just loot his corpse instead (+1)
- OR him into surrendering the Guild shipment ( +1) ( and characters have unique line here)
- Then him again to turn out his pockets, too ( +1) ( and characters have unique line here)
- Ask him what if you just kill him and take everything (+1)
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent" ( +1)
- OR Ask what does obtaining goods in the prison en-tail (+1)
- OR Ask to have a squeak at what he's got (+1)
- Ask him whether his business is rat-ified by the local merchant's league (+1)
The House of Hope
Speaking to Hope or to her spirit:
- Upon arriving, when she says she needs you to ask a single question, answer you won't tell her anything (+1)
- After freeing Hope from her chains, tell her she is beautiful (+1)
Talking to the Archivist:
- If you have signed the contract with Raphael, tell the Archivist you'll leave once you have the paper (+1) (Requires
DC 25 Persuasion check)
- If you rejected Raphael's deal, tell the Archivist you want to admire the craftsmanship of the Orphic Hammer (+1) (Requires
DC 25 Deception check)
- OR Say you could save the world with it (+1) (Requires
DC 25 Persuasion check)
- OR Say you could save the world with it (+1) (Requires
- Playing as Karlach origin, tell the Archivist you represent your Mistress Zariel (+1)
- Pretend to be Zariel's High Inquisitor, if you found out their name while speaking to Hope's spirit or through ( +1)
- Upon trying to escape the House, ask Raphael to let you leave (+1)
- Refuse to sell/donate for free the Githyanki Egg to Havkelaag (+1)
- Advise Blurg to stick to reading books as a safer thing (+1) (Available to all characters except )
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in previous Acts
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
- Tell him he would be destroyed if you haven't saved him (+1) (Requires
DC 20 Persuasion check for a characters, and a
DC 25 Persuasion check for all others)
- OR Successfully use on him and then say that it's his conscience that tells him to stop ( +1)
- OR Use class-based line for a or a ( +1) (either option requiring
DC 20 Persuasion check)
- Tell him he would be destroyed if you haven't saved him (+1) (Requires
- Tell Ptaris you are good at being bad (+1)
- OR Use class-based answer for a ( +1)
- Talking to Lorna Esthelian, tell her that her date was a vampire (+1)
- In the Abandoned Cistern, convince the Emperor to extend its mental defences onto Minsc (+1)
The Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven't found the Nightsong (+1)
- If you let slip to Aradin that you've found the Nightsong, tell him that she is immortal and tough (+1)
- OR or Aradin to make him stop pursuing the Nightsong ( +1) (Good, Neutral or Evil characters have unique line here)
- Playing as a , him ( +1)
Talking to Lorroakan before resolving Dame Aylin's fate:
- Tell Lorroakan you'll ask Nightsong to come to the tower, so that she ripped him to shreds (+1)
- OR Use to convince Lorroakan that Aylin is dead ( +1) (, and characters have common unique line here)
- OR, Playing as a or a , use a class-based line to mock Lorroakan over his plan ( +1)
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you've come to stop him (+1)
- OR Remind Lorroakan of Ketheric's fate (+1)
- OR Tell Lorroakan that one more word about catching Aylin will be his last (+1)
- OR, PLaying as Gale origin, ask him to reconsider his position (+1)
If you have betrayed Dame Aylin to Lorroakan, say that this feels wrong (+1)
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Demand to release your "master" or die OR say you didn't like your "master" anyway (+1) (either option)
- Ask the djinni for some gold (+1)
- Ask him politely to release your companion now (+1) (Available to all characters except )
The Steel Watch Foundry
If Tamia Holzt spots you in the Foundry:
- Succeed a check and pretend to be a relief crew for Banite guards ( +2)
- OR Say you've come to bathe in Banites' blood (+1)
- OR Use any of class-based options to inspire Gondians to rebel (+1)
Note: Requires DC 18 Intimidation check or
DC 18 Persuasion check, depending on character class
Talking to Zanner Toobin in the laboratory wing:
- When Toobin tell you about their collars, ask whether they will fight if you save their families (+1)
- If you have killed Banites in the workroom, tell Toobin about it (+1)
If you failed to switch off an activated Motivator, convince Toobin to move on, using or ( +1)
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand (+1) (, , Good and characters have unique line here)
- OR Wulbren Bongle to walk away, using basic or any class-based option (+1)
Note: According to game files, a character roll instead of for all others
- Take Gondians' side and tell Wulbren you won't let hurt them (+1) (All Ironhands except Barcus Wroot become hostile)
- OR, Convince Wulbren to let the Gondians go away (+1) (Requires
DC 20 Persuasion check)
Note: A , a Good , a have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Gondians, tell Barcus that Wulbren was past saving (+1)
- OR Say that Wulbren deserved to die (+1)
- If you convinced both factions to make peace, tell Barcus you're impressed OR that he'll make a great leader of the Clan Ironhand (+1) (either option)
- OR Say he should have killed Wulbren (+1)
- Attending the funeral of Holli Dylford, tell Allandra Grey you've brought gold as an offering (+1)
- OR Say you’ve brought a prayer (+1) (Not available for and characters)
- OR, Playing as a , say you wish her soul the stillness of a calmed ocean ( +1)
- OR, Playing as a , answer Allandra with a class-based line ( +1)
Note: Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
- At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair (+1)
- At Devil's Fee, Helsik to give you first piece of information for free (+1)
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back (+1)
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" (+1) (Sally and Dravo turn hostile to the party)
- At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage (+1)
- In the Lady Jannath's Estate, playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" (+1)
Note: Available if Oskar Fevras was not saved in Act One
- In the Stormshore Tabernacle, make an offering to , the Lady of Loss ( +1)
Note: Granted only if Shadowheart remained loyal to Shar AND only if the offering is enough to receive the blessing
- At the Murder Tribunal, after becoming an Unholy Assassin, tell Echo of Illasera she wasn't quick enough if someone cut her down (+1)
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
- Tell Bhaal that you have no desire to harm anyone else (+1)
- OR Tell him that every night he possesses you your friends are in danger, and you won't stand it (+1)
- Reject your Father's gift and blessings (+1)
Note: These options are available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Campsite and Conversations[edit | edit source]
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar (+1)
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all (+1)
Note: Requires DC 18 Perception check or
DC 18 Intimidation check, or
DC 18 Wisdom check if you have successfully Vlaakith’s mind)
- Shadowheart to use the Astral-Touched Tadpole (+1)
- OR Agree not to push her further when she declines (+1)
- When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) (+1)
- OR Tell Mizora to break the pact immediately, not waiting six months (+1)
Note: The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult (+1)
- Being partnered with Shadowheart, while discussing how to find Sharran lookouts, say you'd like to get lost with her, exploring the city (+1)
- Accept her offer to go to the river coast (as a Selûnite) or to desecrate a statue (as a Sharran) (+5) (either option)
- Within "Sharran" romance scene, say you want to kiss her (+1)
Companion quest[edit | edit source]
- Speaking to Ferg Drogher in Rivington, let Shadowheart handle the situation (+1)
In the House of Grief:
- Sit on the bench in the Mapping Chamber (+5)
- OR Let Shadowheart participate in the Mapping of the Heart (+5)
In the Cloister of Sombre Embrace:
- If Shadowheart rejected Shar, tell Viconia DeVir that Shadowheart has nothing to prove her (+5)
- If Shadowheart remained loyal to Shar, tell the cloister members how their goddess has blessed her (+5)
- Then give Shadowheart a chance to sway more Sharrans to her side (+1)
Notes[edit | edit source]
- ↑ Answering, Volo will mention Deneir - a lesser deity of art, cartography and literature. More about it can be found at
Deneir on the Forgotten Realms Wiki
- ↑ A fictional detective who appeared in a series of books and short stories written by a Cormyrian scribe Lodevin Parkar. More about him can be found at
Camber Fosrick on the Forgotten Realms Wiki