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Shadowheart/Approval: Difference between revisions

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* Read the [[Book of Dead Gods]] inside [[Dank Crypt]] and succeed the Religion Check {{Approval|Shadowheart|+1}}
* Read the [[Book of Dead Gods]] inside [[Dank Crypt]] and succeed the Religion Check {{Approval|Shadowheart|+1}}


'''[[Druid Grove]]'''
'''[[Emerald Grove]]'''
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting or stand back and watch {{Approval|Shadowheart|+1}}
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting or stand back and watch {{Approval|Shadowheart|+1}}
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay {{Approval|Shadowheart|+1}}
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the Tieflings stay {{Approval|Shadowheart|+1}}
* Use [[Deception]]/[[Intimidation]] ([[Paladin]] also works) to Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from a Bugbear Assasin {{Approval|Shadowheart|+1}}
* Use [[Deception]]/[[Intimidation]] ([[Paladin]] also works) to Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from a Bugbear Assassin {{Approval|Shadowheart|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Shadowheart|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Shadowheart|+1}}
* Tell [[Rolan]], [[Lia]] and [[Cal]] to leave the Grove while they still can {{Approval|Shadowheart|+1}}
* Tell [[Rolan]], [[Lia]] and [[Cal]] to leave the Grove while they still can {{Approval|Shadowheart|+1}}
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'''[[Sunlit Wetlands]]'''
'''[[Sunlit Wetlands]]'''
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them {{Approval|Shadowheart|+1}}
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then "Baa" at the redcaps when you speak to them {{Approval|Shadowheart|+1}}
* Say 'BAA' at the redcaps a second time {{Approval|Shadowheart|+1}}
* Say "Baa" at the redcaps a second time {{Approval|Shadowheart|+1}}
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "You're on your own. I have enough problems."
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, tell them "You're on your own. I have enough problems."
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, ask them to "Trust a more experienced soul." (Ranger only) {{Approval|Shadowheart|+5}}
* When talking with Johl and Demir after [[Auntie Ethel]] leaves, ask them to "Trust a more experienced soul." (Ranger only) {{Approval|Shadowheart|+5}}
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*Successfully persuade [[Lae'zel]] to stand by your side when deciding to give the [[Mysterious Artefact]] to [[Ch'r'ai W'Wargaz]]
*Successfully persuade [[Lae'zel]] to stand by your side when deciding to give the [[Mysterious Artefact]] to [[Ch'r'ai W'Wargaz]]
*Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]
*Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]]
*In the [[Captain's Quarters]] approach the two wolves, if ShadowHeart fails her [[Wisdom]] Saving Throw she will become [[Frightened]] and the player can interact with her about her fear of wolves. Assure her you will try to prevent wolves in the future if possible.
*In the [[Captain's Quarters]] approach the two wolves, if ShadowHeart fails her [[Wisdom]] Saving Throw she will become [[Frightened]] and the player can interact with her about her fear of wolves, then assure her you will try to prevent wolves in the future if possible


'''Camp/Conversation'''
'''Camp/Conversation'''
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