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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Highlights | !Highlights are controlled by vertex paint in BG3. | ||
Black = Base hair ( | Black = Base hair (no highlights) | ||
Blue (#0000FF) = highlights | Blue (#0000FF) = highlights | ||
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Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. | Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. | ||
|} | |} | ||
You can add highlights | You can add highlights to your custom hair using the tools built into Blender. | ||
# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading. | # Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading. | ||
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File:VertexPaintTutorialStartResult.png|Before adding vertex paint. | File:VertexPaintTutorialStartResult.png|Before adding vertex paint. | ||
File:VertexPaintTutorialEndResult.png|After adding vertex paint. | File:VertexPaintTutorialEndResult.png|After adding vertex paint. | ||
</gallery> | </gallery> |