Modding:Custom Hair Highlights: Difference between revisions

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!Highlights/graying is controlled by vertex paint in BG3.
!Highlights are controlled by vertex paint in BG3.
Black = Base hair (no graying/no highlights)
Black = Base hair (no highlights)
 
Red (#FF0000) = graying


Blue (#0000FF) = highlights
Blue (#0000FF) = highlights
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Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters.
Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters.
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You can add highlights/graying to your custom hair using the tools built into Blender.
You can add highlights to your custom hair using the tools built into Blender.


# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
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File:VertexPaintTutorialStartResult.png|Before adding vertex paint.
File:VertexPaintTutorialStartResult.png|Before adding vertex paint.
File:VertexPaintTutorialEndResult.png|After adding vertex paint.
File:VertexPaintTutorialEndResult.png|After adding vertex paint.
</gallery>Note: Graying should be the same process, only use a red color to paint instead of blue.
</gallery>

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