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<attribute id="MaterialType" type="uint8" value="44" /> | <attribute id="MaterialType" type="uint8" value="44" /> | ||
''' <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_C_Body" /> (bolded for importance!)''' | ''' <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_C_Body" /> (bolded for importance!)''' | ||
We scroll down and find | We scroll down and find | ||
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</node> | </node> | ||
This material ID is what we need. We scroll back up to the start of the file and search that. | |||
We find | We find | ||
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<attribute id="MaterialType" type="uint8" value="22" /> | <attribute id="MaterialType" type="uint8" value="22" /> | ||
<attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" /> | <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" /> | ||
At the end of the material we find | At the end of the material we find | ||
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<attribute id="ParameterName" type="FixedString" value="virtualtexture" /> | <attribute id="ParameterName" type="FixedString" value="virtualtexture" /> | ||
</node> | </node> | ||
So we search d53fa1a1-aa8e-2564-1077-42f6c36086c5. Luckily for us it is in the same file. (If it isn't you may need to search the multitool with it. | So we search d53fa1a1-aa8e-2564-1077-42f6c36086c5. Luckily for us it is in the same file. (If it isn't you may need to search the multitool with it. | ||
<node id="Resource"> | <node id="Resource"> | ||
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b049a62336641c449903f6ec8b4dae67 is the correct string. Now you can extract it from the virtual textures. | b049a62336641c449903f6ec8b4dae67 is the correct string. Now you can extract it from the virtual textures. | ||
And we do see that it shares a texture with the other bandit models- it is the part under the armour. We will need to go back and extract the armour and accessories seperately by looking at the materials under the different mesh chunks listed in the mesh entry. | |||
===Lslib=== | ===Lslib=== |