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Modding:How To Find A Virtual Texture: Difference between revisions
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A virtual texture is essentially a digital box that BG3 uses to store textures in so they load quicker. This is good for the game's performance, but not so good if you want to extract and edit them. So here is how to extract them. | |||
This tutorial requires Modder's Multitool, LSLib v19 and a knowledge of how to find things with the multitool. | This tutorial requires Modder's Multitool, LSLib v19 and a knowledge of how to find things with the multitool. | ||
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Alternately you can just unpack all the VT into one folder and just search with Windows Search, but this is extremely file heavy and not recommended. | Alternately you can just unpack all the VT into one folder and just search with Windows Search, but this is extremely file heavy and not recommended. | ||
=== Remember Mipmaps === | |||
The extracting process strips the virtual textures of their mipmaps! Even if you are not editing some maps, you need to import them into GIMP(or any similar program) and resave with mipmaps to generate new ones if you are including them with your mod. [[Modding:Creating Outfit Textures|See here for save settings.]] | |||
[[Category:Modding guides]] | [[Category:Modding guides]] |