User:Bobdodo/Sandbox: Difference between revisions
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''' | '''Falling damage''' is the [[Damage]] a creature suffers to their [[Hit points]], in the form of {{DamageText| |Bludgeoning}} damage, when they fall a sufficient distance. Falling damage is most commonly caused by [[Jump|Jumping]] from heights or being [[Shove|Shoved]] or [[Throw|Thrown]] from them. | ||
==Falling Damage Formula== | |||
== | The amount of damage taken from falls scales linearly based on the distance of the fall, dealing a percentage of the creatures maximum health | ||
*Falls of less than '''{{Distance|m=4|ft=12}}''' Deal no damage. | |||
*Falls over '''{{Distance|m=4|ft=12}}''' Deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}} | |||
*Falls become lethal at heights of around '''{{Distance|m=20|ft=60}}''' or if a creature falls out of the playable game area. | |||
==Falling Damage Resistance and Immunity== | |||
== | |||
Revision as of 10:02, 10 January 2024
Falling damage is the Damage a creature suffers to their Hit points, in the form of Bludgeoning damage, when they fall a sufficient distance. Falling damage is most commonly caused by Jumping from heights or being Shoved or Thrown from them.
Falling Damage Formula
The amount of damage taken from falls scales linearly based on the distance of the fall, dealing a percentage of the creatures maximum health
- Falls of less than 4 m / 13 ft Deal no damage.
- Falls over 4 m / 13 ft Deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal 0.2 m / 1 ft fallen. [Needs Verification]
- Falls become lethal at heights of around 20 m / 67 ft or if a creature falls out of the playable game area.