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Throw

Throw is a common Action which allows the user to throw certain Weapons, Consumables, environmental objects, and even other creatures.
Description
Throw a character or item from the world or your inventory.
Your Strength affects how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Details:
- Attack Roll
- Range: 3-18 m / 10-60 ft
The range depends on the weight of the object, see below. Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)
- Damage:
- For weapons with the Thrown property, the damage and damage type are the same as the weapon's melee damage.
- For other objects and creatures, damage is determined by the weight[1] of the object being thrown:
- Light objects, under Weight: 10 kg / 20 lb:
1Bludgeoning damage - Medium objects, Weight: 10 kg / 20 lb - 50 kg / 100 lb:
1d4Bludgeoning damage - Heavy objects, over Weight: 50 kg / 100 lb:
2d4Bludgeoning damage
- Light objects, under Weight: 10 kg / 20 lb:
- If the thrown object or creature is over half the target's weight, the target is knocked back 2 m / 7 ft.[1]
- If the thrown object or creature is heavier than the target, the target becomes Prone (no saving throw).[1]
- A thrown creature always lands Prone (no saving throw).
- Throwing a creature requires a successful Athletics check, using the same DC as when shoving a creature, except the check is not made at advantage when hidden.
Range
The range of the Throw attack depends on the object's weight in kilograms and the thrower's Strength ability, according to the following formula:[2]
The formula's output is adjusted to 3 meters if it would have been lower and 18 meters if it would have been higher.
Condition: Prone
Duration: 1 turn
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- Throw is an explicitly defined action with an exhaustive list of interactions in the game's code; as such, it does not function like a regular attack. The most noticeable consequence of this is that thrown weapons do not trigger most 'on-hit' passives, except for those mentioned below. In addition, thrown weapons do not apply any innate extra damage (e.g., the 1d4Radiant damage from the Shining Staver-of-Skulls) or any damage from coatings or dipping.
- The following interactions are explicitly coded to work with Throw:
- Slinging Shoes deal an additional 2d4Psychic damage when thrown.
- Nyrulna deals 3d4Thunder damage in a 6 m / 20 ft blast when thrown.
- Lightning Jabber deals an additional 1d4Lightning damage when thrown.
- Boo can Blind a target that fails a DC 15 Dexterity saving throw when thrown by Minsc.
- Dwarven Thrower deals an additional 1d8Bludgeoning damage when thrown by a dwarf, 2d8Bludgeoning if the target is Large, Huge, or Gargantuan.
- Creatures marked with Hunter's Mark take an additional 1d6Weapon damage when hit by a thrown weapon.
- All variants of Elemental Cleaver infuse a weapon so that it deals an additional 1d6 of the chosen elemental damage type when thrown.
- Ring of Flinging and Gloves of Uninhibited Kushigo provide an additional 1d4Weapon damage to all Throw attacks.
- Any boosts to weapon damage that do not check for melee or weapon attack rolls are also applied to thrown weapon attacks. Examples include Rage, Caustic Band, Helldusk Gloves, Crusader's Mantle, etc.
- As most weapon actions do require attack rolls they cannot be used with Throw attacks (e.g., a fighter's Battle Master Manoeuvres).
- The following interactions are explicitly coded to work with Throw:
- A creature can throw items and other creatures weighing up to kg[3]. For example, with a Strength score of 18, the weight limit for Throw is Weight: 64.8 kg / 129.6 lb.
- It requires a Strength of at least 20 to pick up a Medium humanoid ( Weight: 75 kg / 150 lb).
- Throw triggers Extra Attack and can be used as a free attack after triggering Extra Attack.
- Berserker Barbarians have the improved throwing ability Enraged Throw.
- The Tavern Brawler feat significantly improves throwing damage.
- Thrown objects and creatures take falling damage (and can inflict crushing damage) if thrown from a sufficient height.
- Bound Weapons return to their wielder when thrown, but do not receive the Thrown property if they do not already have it.
- Throwing a homing weapon or Bound Weapon from a character's inventory causes them to equip it to their main hand without expending an action.
Bugs
- A creature killed by a Thrown weapon on high ground may not grant experience upon their death if they do not die from the Throw attack itself, but instead from the crushing damage of the weapon falling; in this case, the game treats the killed target as if they were killed by a neutral entity rather than the attacker.
Footnotes[edit | edit source]
- ↑ 1.0 1.1 1.2 The weight of living creatures is not influenced by items equipped or inside their inventory; it is connected to their size, and can be seen by clicking "Examine -> Detailed Info" and looking under "Weight:".
- ↑ The parameters are determined by
ThrowDistanceMin,ThrowDistanceMax,ThrowWeightMultiplier, andThrowStrengthCapMultiplier, defined inPublic/Shared/Stats/Generated/Data/Data.txt. - ↑ From the definition of
CanImprovisedWeaponWeight()inScripts/thoth/helpers/CommonConditions.khn.








































