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Throw

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Throw is a common Action which allows the user to throw certain Weapons, Consumables, environmental objects, and even other creatures.

Description

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Properties

Cost:
Action
Damage:
Normal weapon damage
Details:
Attack rollAttack roll
Range: 18 m / 60 ft Range: 18 m / 60 ft

Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius) AoE: 1 m / 3 ft (Radius)

  • Damage:
    • For weapons with the ThrownThrown property, the damage roll and damage type is the same as the weapon's melee damage
    • For other objects and creatures, damage is determined by the weight[note 1] of the object being thrown:
      • Light objects: under Weight: 10 kg / 20 lb Weight: 10 kg / 20 lb:
        1BludgeoningBludgeoning damage.
      • Medium objects: Weight: 10 kg / 20 lb Weight: 10 kg / 20 lb - 50 kg / 100 lb:
        1d4BludgeoningBludgeoning damage.
      • Heavy objects: over Weight: 50 kg / 100 lb Weight: 50 kg / 100 lb:
        2d4BludgeoningBludgeoning damage.
  • If the thrown object or creature is over half the target's weight, the target is knocked back 2 m / 7 ft⁠2 m / 7 ft.[note 1]
  • If the thrown object or creature is heavier than the target, the target becomes ProneProne (no saving throw).[note 1]
  • A thrown creature always lands ProneProne (no saving throw).
  • Throwing a creature requires a successful Atheletics check, using the same DC as when shoving a creature, except the check is not made at advantage when hidden.

Condition: Prone

ProneProne

Duration: 1 turn

Notes

  • Throw is an explicitly defined action with an exhaustive list of interactions in the game's code and thus, does not function like a regular attack. The most noticeable consequence of this is that thrown weapons neither trigger most on-hit passives, nor apply any additional innate damage or any damage from coatings or dipping.
  • The following interactions are explicitly coded to work with Throw in its definition:
  • Any boosts to weapon damage that do not check for melee or weapon attack rolls are also applied to thrown weapon attacks. Examples include RageRage, Caustic Band, Helldusk Gloves, Crusader's MantleCrusader's Mantle, etc.
  • Ring of Flinging and Gloves of Uninhibited Kushigo provide a damage boost to all thrown attacks, including those made with weapons.
  • A creature can throw items and other creatures weighing up to 0.2STR2 kg[1]. For example, with a Strength score of 18, the weight limit for Throw is Weight: 64.8 kg / 129.6 lb Weight: 64.8 kg / 129.6 lb.
    • It requires a Strength of at least 20 to pick up a normal humanoid (Weight: 75 kg / 150 lb Weight: 75 kg / 150 lb).
  • Throw triggers Extra AttackExtra Attack and can be used as a free attack after triggering Extra Attack.
  • Berserker Barbarians have an improved throwing ability called Enraged ThrowEnraged Throw.
  • The Tavern BrawlerTavern Brawler feat improves throwing damage.
  • Thrown objects and creatures take falling damage if thrown from a sufficient height.
  • Bound weapons of an Eldritch Knight, while receiving the returning property when bound, do not receive the ThrownThrown property if they do not already have it.

Bugs

  • A creature killed by a Thrown weapon on high ground may not grant experience upon their death if they do not die from the Throw attack itself but instead from the crushing damage of the weapon falling; in this case, the game treats the killed target as if they were killed by a neutral entity rather than the attacker.

Footnotes[edit | edit source]

  1. 1.0 1.1 1.2 The weight of living creatures are not influenced by their equipped items or items inside their inventory. Their weight is connected to their size, and can be seen by clicking "Examine -> Detailed Info" and looking under "Weight: ".

References[edit | edit source]

  1. From the definition of CanImprovisedWeaponWeight() in Scripts/thoth/helpers/CommonConditions.khn.