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Throw
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Throw is a common Action which allows the user to throw certain Weapons, Consumables, environmental objects, and even other creatures.
Description
Throw a character or item from the world or your inventory.
Your Strength affects how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Details:
- Attack roll
- Range: 18 m / 60 ft
Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)
- Damage:
- For weapons with the Thrown property, the damage roll and damage type is the same as the weapon's melee damage
- For other objects and creatures, damage is determined by the weight[note 1] of the object being thrown:
- Light objects: under Weight: 10 kg / 20 lb:
1Bludgeoning damage. - Medium objects: Weight: 10 kg / 20 lb - 50 kg / 100 lb:
1d4Bludgeoning damage. - Heavy objects: over Weight: 50 kg / 100 lb:
2d4Bludgeoning damage.
- Light objects: under Weight: 10 kg / 20 lb:
- If the thrown object or creature is over half the target's weight, the target is knocked back 2 m / 7 ft.[note 1]
- If the thrown object or creature is heavier than the target, the target becomes Prone (no saving throw).[note 1]
- A thrown creature always lands Prone (no saving throw).
Condition: Prone
Prone
Duration: 1 turn
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- Throw is an explicitly defined action with an exhaustive list of interactions in the game's code and thus, does not function like a regular attack. The most noticeable consequence of this is that thrown weapons neither trigger most on-hit passives, nor apply any additional innate damage or any damage from coatings or dipping.
- The following interactions are explicitly coded to work with Throw in its definition:
- Slinging Shoes deal an additional 2d4Psychic damage when thrown.
- Nyrulna deals 3d4Thunder damage in a 6 m / 20 ft blast when thrown.
- Lightning Jabber deals an additional 1d4Lightning damage when thrown.
- Boo can Blind a target that fails a DC 15 Dexterity saving throw, when thrown by Minsc.
- Dwarven Thrower deals an additional 1d8Bludgeoning damage when thrown by a dwarf, 2d8Bludgeoning if the target is Large, Huge, or Gargantuan.
- Creatures marked with Hunter's Mark take an additional 1d6Weapon damage when hit by a thrown weapon.
- All variants of Elemental Cleaver infuse a weapon so that it deals the appropriate elemental damage when thrown.
- Any boosts to weapon damage that do not check for melee or weapon attack rolls are also applied to thrown weapon attacks. Examples include Rage, Caustic Band, Helldusk Gloves, Crusader's Mantle, etc.
- Ring of Flinging and Gloves of Uninhibited Kushigo provide a damage boost to all thrown attacks, including those made with weapons.
- A creature can throw items and other creatures weighing up to kg[1]. For example, with a Strength score of 18, the weight limit for Throw is Weight: 64.8 kg / 129.6 lb.
- It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
- Throw triggers Extra Attack and can be used as a free attack after triggering Extra Attack.
- Berserker Barbarians have an improved throwing ability called Enraged Throw.
- The Tavern Brawler feat improves throwing.
- Thrown objects and creatures take falling damage if thrown from a sufficient height.
- Bound weapons of an Eldritch Knight, while receiving the returning property when bound, do not receive the Thrown property if they do not already have it.
Footnotes[edit | edit source]
References[edit | edit source]
- ↑ From the definition of
CanImprovisedWeaponWeight()inScripts/thoth/helpers/CommonConditions.khn.