4,193
editsUser:T-Furan/Sandbox/Gear locator Act Three (edit)
Revision as of 01:46, 16 January 2024
, 16 January→Act Three
Line 207: | Line 207: | ||
! scope="row"| {{MdRarityItem|Clown Hammer}} | ! scope="row"| {{MdRarityItem|Clown Hammer}} | ||
| | | | ||
*On a [[Critical | *On a [[Dice rolls#Critical hits|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[saving throw|save]] or succumb to {{cond|Hideous Laughter}} for 2 turns | ||
| [[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]] | | [[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]] | ||
|style="text-align: center;"| {{Coords|-43|-35}} | |style="text-align: center;"| {{Coords|-43|-35}} | ||
Line 378: | Line 378: | ||
| | | | ||
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage Rolls|damage rolls]] | *When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage Rolls|damage rolls]] | ||
*On a [[Critical | *On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Snow-Dusted Monastery Gloves}} | ! scope="row"| {{MdRarityItem|Snow-Dusted Monastery Gloves}} | ||
Line 510: | Line 510: | ||
*[[Saving throws]] +1 and [[AC]] +1 | *[[Saving throws]] +1 and [[AC]] +1 | ||
*Immunity to being {{cond|Stunned}} | *Immunity to being {{cond|Stunned}} | ||
*Immunity to enemy [[Critical | *Immunity to enemy [[Dice rolls#Critical hits|critical hits]] | ||
| On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]] | | On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]] | ||
|style="text-align: center;"| [[Wyrmway]] {{Coords|636|-964}} | |style="text-align: center;"| [[Wyrmway]] {{Coords|636|-964}} | ||
Line 609: | Line 609: | ||
! scope="row"| {{MdRarityItem|Sarevok's Horned Helmet}} | ! scope="row"| {{MdRarityItem|Sarevok's Horned Helmet}} | ||
| | | | ||
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | *Gain {{sai|Darkvision}} with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | ||
*Immunity to being {{cond|Frightened}}, {{cond|Fearful}}, and afflicted with {{cond|Hideous Laughter}} | *Immunity to being {{cond|Frightened}}, {{cond|Fearful}}, and afflicted with {{cond|Hideous Laughter}} | ||
|- | |- | ||
Line 636: | Line 636: | ||
! scope="row"| {{MdRarityItem|Craterflesh Gloves}} | ! scope="row"| {{MdRarityItem|Craterflesh Gloves}} | ||
| | | | ||
*On a [[Critical | *On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Vicious Battleaxe}} | ! scope="row"| {{MdRarityItem|Vicious Battleaxe}} | ||
|rowspan=3| | |rowspan=3| | ||
*On a [[Critical | *On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Dolor Amarus}} | ! scope="row"| {{MdRarityItem|Dolor Amarus}} | ||
Line 792: | Line 792: | ||
*You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being {{cond|Blinded}} | *You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being {{cond|Blinded}} | ||
*+2 bonus to [[saving throws]] against [[spells]] | *+2 bonus to [[saving throws]] against [[spells]] | ||
*Immunity to enemy [[Critical | *Immunity to enemy [[Dice rolls#Critical hits|critical hits]] | ||
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}}) | *Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}}) | ||
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | | Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | ||
Line 962: | Line 962: | ||
! scope="row"| {{MdRarityItem|The Dead Shot}} | ! scope="row"| {{MdRarityItem|The Dead Shot}} | ||
| | | | ||
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | ||
*Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them | *Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them | ||
|rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |rowspan=2| Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | ||
Line 1,037: | Line 1,037: | ||
! scope="row"| {{MdRarityItem|Rhapsody}} | ! scope="row"| {{MdRarityItem|Rhapsody}} | ||
| | | | ||
*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Spell save DC|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Critical | *When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Spell save DC|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped | ||
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | *On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
| [[Cazador|Cazador Szarr]] at the dungeon ritual site | | [[Cazador|Cazador Szarr]] at the dungeon ritual site | ||
Line 1,083: | Line 1,083: | ||
| | | | ||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | ||
*Reduce the number you need to roll a [[critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | ||
*On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | *On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | ||
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | *Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns |