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editsUser:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions
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User:T-Furan/Sandbox/Gear locator Act Three (edit)
Revision as of 00:34, 16 January 2024
, 16 January→Act Three
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*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns | *At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC| | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]] | ||
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]] | |rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]] | ||
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}} | |rowspan="6" style="text-align: center;"| {{Coords|7|-34}} | ||
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! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}} | ! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}} | ||
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*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability | *When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to the damage dealt | ||
| Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]] | | Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]] | ||
|style="text-align: center;"| {{Coords|-97|107}} | |style="text-align: center;"| {{Coords|-97|107}} | ||
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*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]] | *+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]] | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | ||
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[DC| | *Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] ({{recharge|Per turn}}) | ||
| Trapped wooden chest in the [[Western Beach]] passageway cave | | Trapped wooden chest in the [[Western Beach]] passageway cave | ||
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}} | |style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}} | ||
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*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}}) | *Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}}) | ||
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[DC| | *Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}}) | ||
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress | |rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress | ||
|rowspan=4| | |rowspan=4| | ||
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! scope="row"| {{MdRarityItem|Shield of Shielding}} | ! scope="row"| {{MdRarityItem|Shield of Shielding}} | ||
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*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC| | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]] | ||
*Cast {{sai|Shield}} ({{recharge|long rest}}) | *Cast {{sai|Shield}} ({{recharge|long rest}}) | ||
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | | Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | ||
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*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]] | *Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]] | ||
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped | *Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC| | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]] | ||
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! scope="row"| {{MdRarityItem|Blackguard's Greaves}} | ! scope="row"| {{MdRarityItem|Blackguard's Greaves}} | ||
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*+2 bonus to [[saving throws]] against [[spells]] | *+2 bonus to [[saving throws]] against [[spells]] | ||
*Immunity to enemy [[Critical Hit|critical hits]] | *Immunity to enemy [[Critical Hit|critical hits]] | ||
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[DC| | *Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}}) | ||
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | | Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | ||
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}} | |rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}} |