User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions

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*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
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! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
! scope="row"| {{MdRarityItem|Necklace of Elemental Augmentation}}
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*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability and proficiency|spellcasting modifier]] to the damage dealt
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to the damage dealt
| Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]]
| Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]]
|style="text-align: center;"| {{Coords|-97|107}}
|style="text-align: center;"| {{Coords|-97|107}}
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*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[DC|spellcasting DC]] ({{recharge|Per turn}})
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] ({{recharge|Per turn}})
| Trapped wooden chest in the [[Western Beach]] passageway cave
| Trapped wooden chest in the [[Western Beach]] passageway cave
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
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*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[DC|spellcasting DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
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|rowspan=4|  
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! scope="row"| {{MdRarityItem|Shield of Shielding}}
! scope="row"| {{MdRarityItem|Shield of Shielding}}
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*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[DC|spellcasting DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
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! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
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*+2 bonus to [[saving throws]] against [[spells]]
*+2 bonus to [[saving throws]] against [[spells]]
*Immunity to enemy [[Critical Hit|critical hits]]
*Immunity to enemy [[Critical Hit|critical hits]]
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[DC|spellcasting DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}

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