List of sources of critical hit threshold reduction: Difference between revisions

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Normally only dice rolls of 20 are a [[Critical Hit]]. The following is a list of ways to make critical hits more likely.
#REDIRECT: [[Critical hit]]
 
== Reducing the threshold for Critical Hits ==
These effects reduce the threshold required for a critical hit by 1.
 
=== Equipment ===
 
==== Weapons ====
*{{MdRarityItem|Bloodthirst}}
*{{MdRarityItem|Knife of the Undermountain King}} ''(against [[Obscured]] targets)''
 
==== Cloaks ====
*{{MdRarityItem|Shade-Slayer Cloak}} ''(while {{SAI|Hide|Hiding}})''
 
==== Armour and headgear ====
* {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])''
* {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])''
 
=== Consumables ===
* {{MdRarityItem|Elixir of Viciousness}}
 
=== Class features ===
*{{SAI|Improved Critical Hit|w=30}}
 
== Guaranteed Critical Hits ==
There are also several ways to '''guarantee''' a critical hit.
 
* The {{Cond|Paralysed}} condition, such as from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}
* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
 
[[Category:Game mechanics]]

Latest revision as of 01:01, 17 January 2024

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