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| Normally only dice rolls of 20 are a [[Critical Hit]]. The following is a list of ways to make critical hits more likely.
| | #REDIRECT: [[Critical hit]] |
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| == Reducing the threshold for Critical Hits ==
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| These effects reduce the threshold required for a critical hit by 1.
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| === Equipment ===
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| ==== Weapons ====
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| *{{MdRarityItem|Bloodthirst}}
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| *{{MdRarityItem|Knife of the Undermountain King}} ''(against [[Obscured]] targets)''
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| ==== Cloaks ====
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| *{{MdRarityItem|Shade-Slayer Cloak}} ''(while {{SAI|Hide|Hiding}})''
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| ==== Armour and headgear ====
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| * {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])''
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| * {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])''
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| === Consumables ===
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| * {{MdRarityItem|Elixir of Viciousness}}
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| === Class features ===
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| *{{SAI|Improved Critical Hit|w=30}}
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| == Guaranteed Critical Hits ==
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| There are also several ways to '''guarantee''' a critical hit.
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| * The {{Cond|Paralysed}} condition, such as from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}
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| * {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
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| * {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
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| [[Category:Gameplay mechanics]]
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