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<div style="float: right; text-align: center; margin: 4px;">{{#widget:Lower City Map|transform=translate(-1771.8164494815805,-2688.775399644337) scale(3.482202253184501)|unique_name=map-counting|caption=The Counting House and its docks on the map.}}</div> | <div style="float: right; text-align: center; margin: 4px;">{{#widget:Lower City Map|transform=translate(-1771.8164494815805,-2688.775399644337) scale(3.482202253184501)|w=300px|unique_name=map-counting|caption=The Counting House and its docks on the map.}}</div> | ||
[[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb | [[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|right]] | ||
'''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west. | '''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west. | ||
== Overview == | == Overview == | ||
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=== The Counting House - Vaults === | === The Counting House - Vaults === | ||
[[File:Konstantin-melnik-vaults1.png|thumb|right | [[File:Konstantin-melnik-vaults1.png|thumb|right]] | ||
The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. Keep in mind that locks cannot be picked while in Gaseous Form. These safes each have a {{Ability check|Sleight of Hand|20}} lock. The keys for these safes follow the naming convention "Counting House Safe n°X Key". | The Counting House Safes are found immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation like {{Sai|Misty Step}}, [[Arrow of Transposition]], or intangibility effects like {{Sai|Gaseous Form}}. Keep in mind that locks cannot be picked while in Gaseous Form. These safes each have a {{Ability check|Sleight of Hand|20}} lock. The keys for these safes follow the naming convention "Counting House Safe n°X Key". | ||
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=== The Counting House - High Security Vaults === | === The Counting House - High Security Vaults === | ||
[[File:Konstantin-melnik-vaultpuzzle1.png|thumb|right | [[File:Konstantin-melnik-vaultpuzzle1.png|thumb|right]] | ||
At the deepest part of the Counting House, beyond a vault door requiring a {{Ability check|Sleight of Hand|99}}, are the High Security Vaults. This "impossible" lock can be bypassed in numerous ways: | At the deepest part of the Counting House, beyond a vault door requiring a {{Ability check|Sleight of Hand|99}}, are the High Security Vaults. This "impossible" lock can be bypassed in numerous ways: | ||
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=== Counting House docks === | === Counting House docks === | ||
[[File:Counting House Docks.png|thumb|right | [[File:Counting House Docks.png|thumb|right]] | ||
Docks line the southwestern perimeter of the Counting House. They can be reached through the door at {{Coords|-114|-193}} connecting to the antechamber descending into the vaults, or from the southern end of [[Flymm Cargo]] and the eastern end of [[Water Queen's House]]. Being spotted by any of the dock patrols, which include two [[Steel Watcher (creature)|Steel Watchers]], will at best result in ejection, and at worst a fight. | Docks line the southwestern perimeter of the Counting House. They can be reached through the door at {{Coords|-114|-193}} connecting to the antechamber descending into the vaults, or from the southern end of [[Flymm Cargo]] and the eastern end of [[Water Queen's House]]. Being spotted by any of the dock patrols, which include two [[Steel Watcher (creature)|Steel Watchers]], will at best result in ejection, and at worst a fight. | ||