Medium Armour Master: Difference between revisions

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m (note about interaction with exotic material)
(Magic initiate also gives the AC bonus)
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| granted by feats = Medium Armour Master (Feat)
| granted by feats = Medium Armour Master (Feat)
| notes = * This feat will prevent items with the [[Exotic Material]] passive feature from using for your full Dexterity bonus, instead limiting them to +3.
| notes = * This feat will prevent items with the [[Exotic Material]] passive feature from using for your full Dexterity bonus, instead limiting them to +3.
* The AC bonus increase can also be gained from {{SAI|Magic Initiate: Cleric}}.
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Revision as of 07:49, 8 February 2024

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Medium Armour Master.webp

Medium Armour Master is a passive feature provided by the Feat of the same name. Your mastery over Medium Armour increases, granting you increased Armour Class Armour Class and the ability to Stealth without Disadvantage Icon.png Disadvantage from the Medium Armour.

Description

When you wear medium armour, it doesn't impose Disadvantage Icon.png Disadvantage on Stealth checks. The bonus to Armour Class Armour Class you can gain from your Dexterity modifier also becomes +3 instead of +2.

You must have Proficiency in Medium Armour to take this feat

How to learn

Granted by the feats: Medium Armour Master (Feat)

Notes

  • This feat will prevent items with the Exotic Material passive feature from using for your full Dexterity bonus, instead limiting them to +3.
  • The AC bonus increase can also be gained from Magic Initiate: Cleric Magic Initiate: Cleric.