Feats

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Feats are powerful passive or active features a character can select at certain levels during the level up process.

Feat Selection Levels[edit | edit source]

At levels 4, 8, 12, 16, and 20, characters must choose to take either a Feat or two points of Ability Score Improvement. Some Feats also include a single point of Ability Score Improvement.

Fighters uniquely receive more Feats/Ability Score Improvements than other classes, at levels 4, 6, 8, 12, 14, 16, and 20.

Available Feats[edit | edit source]

Passive Feature Generic Icon.png Ability Improvement[edit | edit source]

Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.

Athlete Icon.png Athlete[edit | edit source]

Defensive Duellist Icon.png Defensive Duellist[edit | edit source]

Dual Wielder Icon.png Dual Wielder[edit | edit source]

  • Gain a +1 bonus to Armour Class Armour Class while wielding a melee weapon in each hand.
  • You can use two-weapon fighting even if your weapons aren't Light.

Great Weapon Master Icon.png Great Weapon Master[edit | edit source]

Heavily Armoured Icon.png Heavily Armoured[edit | edit source]

(Requires Medium Armour Proficiency)

Moderately Armoured Icon.png Moderately Armoured[edit | edit source]

(Requires Light Armour Proficiency)

Lightly Armoured Icon.png Lightly Armoured[edit | edit source]

Magic Initiate Bard Icon.png Magic Initiate: Bard[edit | edit source]

Magic Initiate Cleric Icon.png Magic Initiate: Cleric[edit | edit source]

Magic Initiate Druid Icon.png Magic Initiate: Druid[edit | edit source]

Magic Initiate Sorcerer Icon.png Magic Initiate: Sorcerer[edit | edit source]

Magic Initiate Warlock Icon.png Magic Initiate: Warlock[edit | edit source]

Magic Initiate Wizard Icon.png Magic Initiate: Wizard[edit | edit source]

Martial Adept Icon.png Martial Adept[edit | edit source]

  • Learn two manoeuvres from the Battle Master archetype and receive 1 (additional) Superiority Die to fuel them.
  • You regain expended Superiority Dice after a Short or Long Rest.

Mobile Feat Icon.png Mobile[edit | edit source]

  • Your Movement Speed increases by 3m / 10ft.
  • When you use the Dash action, difficult terrain doesn't slow you down.
  • If you move after making a melee attack, you don't provoke an Opportunity Attack from that target.

Passive Feature Generic Icon.png Performer[edit | edit source]

Shield Master Icon.png Shield Master[edit | edit source]

  • Gain a +2 bonus to Dexterity Saving Throws when wielding a Shield.
  • If a spell forces you to make a Dexterity Saving Throw, you can use your Reaction to shield yourself and diminish the effect's damage.
    • On a failed save, you only take half damage.
    • On a successful save, you don't take any damage, even if you normally would.

Passive Feature Generic Icon.png Skilled[edit | edit source]

Tough Icon.png Tough[edit | edit source]

  • Hit Point maximum increased by 2 for each level.

Passive Feature Generic Icon.png Weapon Master[edit | edit source]