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Stealth
Stealth is a Dexterity-based Skill.
The higher a creature's Dexterity Score, the more likely they will succeed on Stealth Checks to stay hidden from enemies or other NPCs.
Proficiency[edit section | visual editor]
Characters who are proficient in Stealth can add their Proficiency Bonus when making Ability Checks.
The following backgrounds grant proficiency in Stealth:
The following races are proficient in Stealth:
The following races have advantage in Stealth:
The following classes can choose to select Stealth as a proficient skill at Level 1:
Uses[edit section | visual editor]
Hiding[edit section | visual editor]
Stealth is used to remain undetected while using Hide within the line of sight of non-allied creatures. If a hiding character enters a non-allied creature's line of sight and is:
- In a Clear Area or within melee range, they are spotted immediately, without a Stealth check.
- Lightly Obscured, a Stealth check is made every turn, or every 6 seconds outside turn-based mode. The DC is the other creature's Passive Perception.
- Heavily Obscured, a Stealth check is not made.
- Note: Many creatures have a hidden 2 m (7 ft) Darkvision passive, and in this range it will be treated as below.
When hiding within the range of a creature's Darkvision or Superior Darkvision:
- Lightly Obscured creatures count as being in a Clear Area instead.
- Heavily Obscured creatures count as being Lightly Obscured instead.
- Creatures within Fog Cloud or Darkness continue to count as being Heavily Obscured.
When hiding within the range of a creature's Devil's Sight or Born into Darkness:
- Creatures within Fog Cloud or Darkness count as being Lightly Obscured instead.
A character hiding outside all lines of sight is never spotted; Stealth checks are not made until entering the line of sight of a non-allied creature. Rolling a 1 is considered a Critical Failure and causes the character to be spotted immediately.
Stealth attacks[edit section | visual editor]
Stealth checks enable a character to remain undetected after making a ranged attack from outside the line of sight of enemies. This does not require Hiding, although doing so provides Advantage on the attack roll and is therefore advisable anyway. Note that attacking immediately ends hiding, so undetected stealth attacks cannot be made while hiding within line of sight.
Once the player character performs the attack, if they are not in the line of sight (aka 'vision cone') of the target or any non-allied creature who could witness the attack, the character then performs a Stealth Check as shown in the combat log. This happens regardless of whether the attack hits or misses. The Stealth check has Disadvantage by default and can be cancelled by having any source of Advantage on the check.

The Difficulty Class (DC) is determined by a Perception check made by the target and / or witnesses, though this roll is not shown in the combat log; its result is merely shown as the DC of the subsequent Stealth check by the attacker. In other words, the attacker's Stealth contests the Perception of the target and / or witnesses. Due to a bug, the target of the attack also benefits from Halfling Luck or Reliable Talent on their Perception check along with the attacker on their Stealth check. These effects are of benefit to the attacker regardless of the bug due to the ability to avoid critical fails and accumulate more Stealth bonuses than the target's Perception bonuses.
If the check succeeds, the attacker remains undetected and the target begins searching for the source of the attack. For five turns after a successful check, or 30 seconds if not in turn-based mode, the target will have Advantage on any subsequent Perception checks.
In what may be a bug, failing the check begins combat immediately, even if attacking the target would have otherwise lead to a "you have committed a crime" dialogue instead.
In what is very likely a bug, the raw result (before bonuses) of the Perception roll made by the target or witness often seems to equal the raw result of the subsequent Stealth check made by the attacker. This does not always happen, but happens much more frequently than would be expected by chance alone.
- This counter-stochastic behaviour is difficult to isolate via in-game testing, since the Perception roll is invisible, and its result is only shown with modifiers already applied: as the Difficulty Class of the Stealth Check made by the attacker.
- For example, when attacking Helsik from outside her line of sight, the Stealth Check in the combat log will often display a Difficulty Class and raw d20 result (before bonuses) such as: 14 vs. 11, 15 vs. 12, 21 vs. 18, and so on. This is because Helsik has a +3 bonus on Perception rolls from Wisdom, meaning the raw d20 results for her Perception roll and the player's Stealth roll are actually equal in these examples.
- At this time, this is presumed to be an intermittent bug which often causes the two d20 rolls to have the same result - a failure in the game's randomization logic.
Lines of sight of non-party creatures can be viewed by holding the Show Sneak Cones key; Left Shift by default. They can be manipulated using distractions such as Minor Illusion or Meow, which compel a creature to turn towards a specific direction and / or walk to another location, creating an opening for a stealth attack.
Invisibility[edit section | visual editor]
Stealth checks are used to maintain Greater Invisibility when performing an action while under its effect. The Difficulty Class (DC) for this kind of check begins at 15, then becomes 17, then increases by 1 for each subsequent check.
- Outside of Honour mode, the DC scales linearly:
- In Honour mode, the DC scales quadratically:
Actions with the Invisible flag can be performed without this Stealth check. They also do not increase the Stealth check DC of subsequent actions.
Ways to boost or penalize[edit section | visual editor]
| Name | Bonus or Penalty |
Notes |
|---|---|---|
| Assassin's Shortsword | Advantage | |
| Dark Justiciar Half-Plate (Rare) | Advantage | (while obscured)[1] |
| Dark Justiciar Half-Plate (Very Rare) | Advantage | (while obscured)[1] |
| Drow Studded Leather Armour | +1 | |
| Elegant Studded Leather | Advantage | |
| Elixir of Halfling Luck | Advantage | All ability checks |
| Elixir of Human Versatility | Proficiency | All skills |
| Gloomstrand Shield | +1 | |
| Hedge Wanderer Armour | +1 | All Dexterity ability checks |
| Hide Armour +1 | +1 | All Dexterity ability checks |
| Hide Armour +2 | +1 | All Dexterity ability checks |
| Leather Armour +1 | +1 | All Dexterity ability checks |
| Leather Armour +2 | +2 | +1 to other Dexterity ability checks |
| Nimblefinger Gloves | +1 | All Dexterity ability checks, +2 DEX (Gnomes), +1 DEX (Halflings/Dwarves) |
| Penumbral Armour | +3 | (while obscured) |
| Resonance Stone | Advantage | All physical ability checks |
| Ring of Shadows | +10 | (via Pass Without Trace) |
| Scarlet Leather Armour | +1 | |
| Shadeclinger Armour | +1 | |
| Shapeshifter's Boon Ring | +1d4 | All ability checks while shapeshifted/disguised |
| Smuggler's Ring | +2 | |
| Spidersilk Armour | +1 | |
| The Graceful Cloth | Advantage | All Dexterity ability checks, +2 Dexterity |
| Viconia's Priestess Robe | Advantage | (while obscured)[1] |
Disadvantage on Skill Checks[edit section | visual editor]
With the exception of the following items, all Heavy Armour and all variations of Scale Mail and Half Plate Armour provide Disadvantage on Stealth checks.
| Name | Bonus or Penalty |
Notes |
|---|---|---|
| Ascendant Bite | -1 (target) +1 (user) |
All ability checks |
| Aspect of the Wolf | +DEX mod | Dexterity modifier of the user |
| Astral Knowledge: Dexterity | Proficiency | All Dexterity skills |
| Bardic Inspiration Combat Inspiration |
+1d6 +1d8 +1d10 |
Next ability check |
| Bend Luck: Ability Check Bonus | +1d4 | All ability checks |
| Bend Luck: Ability Check Penalty | -1d4 | All ability checks |
| Bestow Curse: Dexterity Disadvantage | Disadvantage | All Dexterity ability checks |
| Blessing of the Trickster | Advantage | |
| Bolstering Magic: Boon | +1d4 | All ability checks |
| Cat's Grace | Advantage | All Dexterity ability checks |
| Contagion: Seizure | Disadvantage | All Dexterity ability checks |
| Cosmic Omen: Ability Check | +1d6 | All ability checks |
| Cutting Words | -1d6 | All ability checks |
| Guidance | +1d4 | All ability checks |
| Hex (Dexterity) | Disadvantage | All Dexterity ability checks |
| Hide in Plain Sight | +10 | |
| Improved Bardic Inspiration | +1d12 | Next ability check |
| Knowledge of the Ages: Dexterity | Proficiency | All Dexterity skills |
| Pass Without Trace | +10 | |
| Vampire Bite | -1 (target) +1 (user) |
All ability checks |
| Name | Bonus or Penalty |
Notes |
|---|---|---|
| Aura of Possibility | +10 | All ability checks |
| Bliss Spores | +1d6 | All ability checks |
| Blood-draw Sickness | -1 | All ability checks |
| Dark One's Own Luck | +1d10 | All ability checks once per short rest |
| Drunk | Disadvantage | All Dexterity ability checks |
| Jack of All Trades | Proficiency bonus/2 | All skills not proficient in |
| Off Balance | Disadvantage | All Dexterity ability checks |
| Remarkable Athlete: Proficiency | Proficiency bonus/2 | All Strength/Dexterity/Constitution skills not proficient in |
| Shocked | Disadvantage | All Dexterity ability checks |
| Slightly Drunk | Disadvantage | All Dexterity ability checks |


















































































































































































































