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Stealth

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Stealth is a Dexterity-based Skill.

The higher a creature's Dexterity Score, the more likely they will succeed on Stealth Checks to stay hidden from enemies or other NPCs.

Proficiency[edit section | visual editor]

Characters who are proficient in Stealth can add their Proficiency Bonus when making Ability CheckAbility Checks.

The following backgrounds grant proficiency in Stealth:

The following races are proficient in Stealth:

The following races have advantage in Stealth:

The following classes can choose to select Stealth as a proficient skill at Level 1:

Uses[edit section | visual editor]

Hiding[edit section | visual editor]

Stealth is used to remain undetected while using HideHide within the line of sight of non-allied creatures. If a hiding character enters a non-allied creature's line of sight and is:

  • In a Clear AreaClear Area or within melee range, they are spotted immediately, without a Stealth check.
  • Lightly ObscuredLightly Obscured, a Stealth check is made every turn, or every 6 seconds outside turn-based mode. The DC is the other creature's Passive Perception.
  • Heavily ObscuredHeavily Obscured, a Stealth check is not made.
  • Note: Many creatures have a hidden 2 m (7 ft) DarkvisionDarkvision passive, and in this range it will be treated as below.

When hiding within the range of a creature's DarkvisionDarkvision or Superior DarkvisionSuperior Darkvision:

When hiding within the range of a creature's Devil's SightDevil's Sight or Born into DarknessBorn into Darkness:

A character hiding outside all lines of sight is never spotted; Stealth checks are not made until entering the line of sight of a non-allied creature. Rolling a 1 is considered a Critical Failure and causes the character to be spotted immediately.

Stealth attacks[edit section | visual editor]

Not to be confused with Sneak Attack

Stealth checks enable a character to remain undetected after making a ranged attack from outside the line of sight of enemies. This does not require HidingHiding, although doing so provides AdvantageAdvantage on the attack roll and is therefore advisable anyway. Note that attacking immediately ends hiding, so undetected stealth attacks cannot be made while hiding within line of sight.

Once the player character performs the attack, if they are not in the line of sight (aka 'vision cone') of the target or any non-allied creature who could witness the attack, the character then performs a Stealth Check as shown in the combat log. This happens regardless of whether the attack hits or misses. The Stealth check has DisadvantageDisadvantage by default and can be cancelled by having any source of AdvantageAdvantage on the check.

Astarion stands by a torch of white light, indicating where he just made a stealth attack.
A white "torch-marks-the-spot" of light shows where opponents will fan out as they search for the attacker. In this case, Astarion has picked up the crates he was standing on when he made a stealth attack, revealing the lower end of the torch.

The Difficulty Class (DC) is determined by a Perception check made by the target and / or witnesses, though this roll is not shown in the combat log; its result is merely shown as the DC of the subsequent Stealth check by the attacker. In other words, the attacker's Stealth contests the Perception of the target and / or witnesses. Due to a bug, the target of the attack also benefits from Halfling LuckHalfling Luck or Reliable TalentReliable Talent on their Perception check along with the attacker on their Stealth check. These effects are of benefit to the attacker regardless of the bug due to the ability to avoid critical fails and accumulate more Stealth bonuses than the target's Perception bonuses.

If the check succeeds, the attacker will remain undetected and the target will begin searching for the source of the attack. For five turns, or 30 seconds if not in turn-based mode, after a successful check the target will have AdvantageAdvantage on any subsequent Perception checks.

In what may be a bug, failing the check begins combat immediately, even if attacking the target would have otherwise lead to a "you have committed a crime" dialogue instead.

In what is very likely a bug, the raw result (before bonuses) of the Perception roll made by the target or witness often seems to equal the raw result of the subsequent Stealth check made by the attacker. This does not always happen, but happens much more frequently than would be expected by chance alone.

  • This counter-stochastic behaviour is difficult to isolate via in-game testing, since the Perception roll is invisible, and its result is only shown with modifiers already applied: as the Difficulty Class of the Stealth Check made by the attacker.
  • For example, when attacking Helsik from outside her line of sight, the Stealth Check in the combat log will often display a Difficulty Class and raw d20 result (before bonuses) such as: 14 vs. 11, 15 vs. 12, 21 vs. 18, and so on. This is because Helsik has a +3 bonus on Perception rolls from Wisdom, meaning the raw d20 results for her Perception roll and the player's Stealth roll are actually equal in these examples.
  • At this time, this is presumed to be an intermittent bug which often causes the two d20 rolls to have the same result - a failure in the game's randomization logic.

Lines of sight of non-party creatures can be viewed by holding the Show Sneak Cones key; Left Shift by default. They can be manipulated using distractions such as Minor IllusionMinor Illusion or MeowMeow, which compel a creature to turn towards a specific direction and / or walk to another location, creating an opening for a stealth attack.

Invisibility[edit section | visual editor]

Stealth checks are used to maintain Greater InvisibilityGreater Invisibility when performing an action while under its effect. The Difficulty Class (DC) for this kind of check begins at 15, then becomes 17, then increases by 1 for each subsequent check.

  • Outside of Honour mode, the DC scales linearly: DC=15+(number of previous successful Stealth checks)
  • In Honour mode, the DC scales quadratically: DC=15+(number of previous successful Stealth checks)2

Actions with the Invisible flag can be performed without this Stealth check. They also do not increase the Stealth check DC of subsequent actions.

Related Items[edit section | visual editor]

+1 to Skill Checks[edit section | visual editor]

+2 to Skill Checks[edit section | visual editor]

+3 to Skill Checks[edit section | visual editor]

+10 to Skill Checks[edit section | visual editor]

+1d4 to All Skill Checks[edit section | visual editor]

Advantage on Skill Checks[edit section | visual editor]

Advantage on Skill Checks (bugged)[edit section | visual editor]

These items are described in-game as providing AdvantageAdvantage on stealth checks while the wearer is Obscured, but are currently bugged; they always apply their bonus without any obscurity level checks, even if in a Clear AreaClear Area:

Advantage on All Dexterity Checks[edit section | visual editor]

Disadvantage on Skill Checks[edit section | visual editor]

With the exception of the following items, all Heavy Armour and all variations of Scale Mail and Half Plate Armour provide DisadvantageDisadvantage on Stealth checks.

Related Spells[edit section | visual editor]