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Pillar of Souls: Difference between revisions
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| name = Pillar of Souls | | name = Pillar of Souls | ||
| image = Pillar of Souls .png | | image = Pillar of Souls .png | ||
| imagesize = 0. | | imagesize = 0.5 | ||
| hit_points = 99 | | hit_points = 99 | ||
| initiative = | |||
| proficiency_bonus = | |||
| resistant1 = Piercing | | resistant1 = Piercing | ||
| immune1 = Necrotic | | immune1 = Necrotic | ||
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During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition [[Soul Pillar Proximity (Condition)]]. | During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition [[Soul Pillar Proximity (Condition)]]. | ||
For each pillar in play, his attacks deal an additional {{Damage | For each pillar in play, his attacks deal an additional {{Damage colour|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{Damage colour|Healing|3~18 Healing}} per active pillar with the action [[Consume Souls]]. | ||
Revision as of 01:40, 10 February 2024
Pillar of Souls | |
---|---|
Stats | |
Hit points | 99 |
Resistances | |
Immune | Necrotic, Fire, Psychic, Poison |
Resistant | Piercing |
Vulnerable | Bludgeoning, Force |
See also: Raphael's combat page
Pillar of Souls is an environmental object in the House of Hope in Act Three.
During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition Soul Pillar Proximity (Condition).
For each pillar in play, his attacks deal an additional 1~12 Fire damage, and add +3 to his Dexterity checks and saving throws. Raphael can also gain 3~18 Healing per active pillar with the action Consume Souls.
The pillars are weak to Bludgeoning and Force damage.