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Pillar of Souls
Pillar of Souls is an environmental object in the House of Hope in Act Three.
Involvement[edit section | visual editor]
During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition Soul Pillar Proximity.
For each pillar in play, his attacks deal an additional 1d12Fire damage, and add +3 to his Dexterity checks and Saving Throws. Raphael can also gain 3d6Hit Points per active pillar with the action Consume Souls.
These pillars are vulnerable to Bludgeoning and Force damage.
When a pillar takes Radiant damage it becomes affected by Thwarted Consumption for a turn.
The pillars are invulnerable to damage in their deactivated state when the party first arrive and only become vulnerable during the fight with Raphael.









