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Goblin Tracker: Difference between revisions
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HarveyPekar (talk | contribs) m (→Attacks and Abilities: turns out there's 300 trackers and none of them are notable) |
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{{ | {{Infobox statistics | ||
| name = Goblin Tracker | |||
| race = [[Goblin]] | |||
| size = Small | |||
| type = Humanoid | |||
| armour_class = 13 | |||
| hit_points = 7 | |||
| hit_points_tactician = 9 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 35 | |||
| weight_lb = | |||
| level = 2 | |||
| str = 8 | |||
| dex = 14 | |||
| con = 10 | |||
| int = 10 | |||
| wis = 8 | |||
| cha = 8 | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Opportunity Attack | |||
| feature2_description = Automatically attack an enemy moving out of your reach. | |||
| feature3_name = Fury of the Small | |||
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. | |||
}} | |||
'''Goblin Trackers''' are generic [[Goblin]] [[NPC|NPC's]] found throughout [[Act One]]. Hunters and scouts of goblinkind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party. | |||
Despite not possessing special abilities on their own, they are able to use arrows of all types, such as {{RarityItem|Arrow of Fire|alias=Arrows of Fire}}, if they have any in their inventory. | Despite not possessing special abilities on their own, they are able to use arrows of all types, such as {{RarityItem|Arrow of Fire|alias=Arrows of Fire}}, if they have any in their inventory. | ||
==Attacks and | ==Attacks and abilities== | ||
{{Feature box|name=Ranged Attack|Uses {{RarityItem|Goblin Bow}}. | {{Feature box|name=Ranged Attack|Uses {{RarityItem|Goblin Bow}}. | ||
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Gains {{Cond|Disengage}}.|image=Disengage.webp}} | Gains {{Cond|Disengage}}.|image=Disengage.webp}} | ||
== Known goblin trackers == | |||
* Bal, who is guarding the checkpoint leading to the camp from the Blighted Village, posted on a platform to the left of the path. | |||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] |
Revision as of 08:54, 10 February 2024
Goblin Tracker | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Goblin Trackers are generic Goblin NPC's found throughout Act One. Hunters and scouts of goblinkind, they favor using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party.
Despite not possessing special abilities on their own, they are able to use arrows of all types, such as Arrows of Fire, if they have any in their inventory.
Attacks and abilities
Known goblin trackers
- Bal, who is guarding the checkpoint leading to the camp from the Blighted Village, posted on a platform to the left of the path.