Goblin Tracker: Difference between revisions

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m (→‎Attacks and Abilities: turns out there's 300 trackers and none of them are notable)
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{{CharacterInfo|name=Goblin Tracker|STR=8|level=2|race=Goblin|type=Humanoid|HP=7; 9{{Tactician}}|AC=13|size=Small|weight=35kg|proficiency=2|initiative=+2|DEX=14|CON=10|INT=10|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Blighted Village]]|exp=20|speed=9m / 30ft|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Fury of the Small|t=1}} }}'''Goblin Trackers''' are generic [[Goblin]] [[NPC|NPC's]] found throughout [[Act One]]. Hunters and scouts of goblinkind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party.
{{Infobox statistics
| name = Goblin Tracker
| race = [[Goblin]]
| size = Small
| type = Humanoid
| armour_class = 13
| hit_points = 7
| hit_points_tactician = 9
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb =  
| level = 2
| str = 8
| dex = 14
| con = 10
| int = 10
| wis = 8
| cha = 8
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Fury of the Small
| feature3_description = When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
}}
'''Goblin Trackers''' are generic [[Goblin]] [[NPC|NPC's]] found throughout [[Act One]]. Hunters and scouts of goblinkind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party.


Despite not possessing special abilities on their own, they are able to use arrows of all types, such as {{RarityItem|Arrow of Fire|alias=Arrows of Fire}}, if they have any in their inventory.
Despite not possessing special abilities on their own, they are able to use arrows of all types, such as {{RarityItem|Arrow of Fire|alias=Arrows of Fire}}, if they have any in their inventory.
==Attacks and Abilities==
==Attacks and abilities==
{{Feature box|name=Ranged Attack|Uses {{RarityItem|Goblin Bow}}.
{{Feature box|name=Ranged Attack|Uses {{RarityItem|Goblin Bow}}.


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Gains {{Cond|Disengage}}.|image=Disengage.webp}}
Gains {{Cond|Disengage}}.|image=Disengage.webp}}
== Known goblin trackers ==
* Bal, who is guarding the checkpoint leading to the camp from the Blighted Village, posted on a platform to the left of the path.


[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]

Revision as of 09:54, 10 February 2024

Goblin Trackers are generic Goblin NPC's found throughout Act One. Hunters and scouts of goblinkind, they favor using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. Overall, they are relatively weak foes even to a low level party.

Despite not possessing special abilities on their own, they are able to use arrows of all types, such as Arrows of Fire, if they have any in their inventory.

Attacks and abilities

Ranged Attack.webp
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Duration: 1 turn

Gains Disengage Disengage.

Known goblin trackers

  • Bal, who is guarding the checkpoint leading to the camp from the Blighted Village, posted on a platform to the left of the path.