tested it with various sources of the condition, and every time the condition was removed when the target was hit (but not if the attack was a miss)
(Added new fields for testing) |
(tested it with various sources of the condition, and every time the condition was removed when the target was hit (but not if the attack was a miss)) |
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* Reduces {{ArmourClass}} by 2. | * Reduces {{ArmourClass}} by 2. | ||
| stack id = ACID | | stack id = ACID | ||
| status groups = SG_Surface | |||
| tick type = start | | tick type = start | ||
| | | properties = InitiateCombat | ||
| notes = The Acid condition is removed after the target has been hit | |||
}} | }} |