tested it with various sources of the condition, and every time the condition was removed when the target was hit (but not if the attack was a miss)
m (testing bot) |
(tested it with various sources of the condition, and every time the condition was removed when the target was hit (but not if the attack was a miss)) |
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* Reduces {{ArmourClass}} by 2. | * Reduces {{ArmourClass}} by 2. | ||
| stack id = | | stack id = ACID | ||
| status groups = SG_Surface | |||
| status groups = | | tick type = start | ||
| tick type = | | properties = InitiateCombat | ||
| properties = | | notes = The Acid condition is removed after the target has been hit | ||
| notes = | |||
}} | }} |