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{{ActionPage | |||
| description = Evoke a healing energy that restores {{DamageText|3 x Character Level|Healing}} to allied creatures. | |||
| warning = {{Prereq|Has no effect on undead and constructs.}} | |||
| | | image = Preserve Life.webp | ||
| summary = '''Preserve Life''' is an Action available to {{Class|Life Domain}}s. This ability allows these Clerics to heal their allies. | |||
Has no effect on undead and constructs. | | cost = action, chadiv | ||
| concentration = | |||
| damage = 3 x Character's Level | |||
| damage type = Healing | |||
| | | recharge = | ||
| | | duration = | ||
| range = self | |||
| aoe = sphere | |||
== | | aoe m = 9 | ||
| aoe ft = 30 | |||
| save = | |||
| additional = | |||
| higherlevels = | |||
| class learns at level 2 = Life Domain | |||
| notes = | |||
* Unlike most class-specific actions, Preserve Life scales based on [[character level]], not class level. For example, a Level 12 {{Class|Life Domain}} and a Level 12 character with 10 Levels in {{Class|Druid}} and 2 Levels in {{Class|Life Domain}} will both heal for 36 Hit Points. | |||
}} | |||