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editsLink to character level page, remove up to date template use.
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(Link to character level page, remove up to date template use.) |
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{{ | {{ActionPage | ||
| description = Evoke a healing energy that restores {{DamageText|3 x Character Level|Healing}} to allied creatures. | |||
| description = Evoke a healing energy that restores {{DamageText|3 x | | warning = {{Prereq|Has no effect on undead and constructs.}} | ||
| image = Preserve Life.webp | |||
{{ | | summary = '''Preserve Life''' is an Action available to {{Class|Life Domain}}s. This ability allows these Clerics to heal their allies. | ||
| image = Preserve Life | | cost = action, chadiv | ||
| summary = '''Preserve Life''' is an Action available to | |||
| cost = chadiv | |||
| concentration = | | concentration = | ||
| damage = | | damage = 3 x Character's Level | ||
| | | damage type = Healing | ||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
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| class learns at level 2 = Life Domain | | class learns at level 2 = Life Domain | ||
| notes = | | notes = | ||
* Unlike most class-specific actions, Preserve Life scales based on [[character level]], not class level. For example, a Level 12 {{Class|Life Domain}} and a Level 12 character with 10 Levels in {{Class|Druid}} and 2 Levels in {{Class|Life Domain}} will both heal for 36 Hit Points. | |||
}} | }} | ||