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| [[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Animal Friendship]] | | {{SpellPage |
| ----
| | | name = Animal Friendship |
| | | image = Animal Friendship.webp |
| | | level = 1 |
| | | school = Enchantment |
| | | classes = Bard, Druid, Ranger |
| | | class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell |
| | | class learns at level 2 = Ranger |
| | | granted by feats = Magic Initiate: Bard, Magic Initiate: Druid |
| | | granted by items = Beastmaster's Chain |
| | | summary = This spell charms a beast and convinces it you mean no harm. |
| | | description = Convince a beast not to attack you. |
| | | warning = {{Prereq|The creature must have an [[Intelligence]] of 3 or less.}}<br>{{Prereq|Condition ends early if you or an ally hurts the target.}}<br>{{Prereq|In higher difficulty modes, the target might become hostile when the spell ends.}} |
| | | cost = action, spell1 |
| | | save = WIS |
| | | range = ranged |
| | | condition = Charmed |
| | | condition duration = 10 |
| | | condition save = WIS |
| | | higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. |
| | | notes = |
| | }} |
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| '''Animal Friendship''' is a Enchantment '''[[Spell#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.
| | == External Links == |
| | | * {{FRWiki|Animal friendship|long}} |
| [[File:Animal Friendship Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| |
| | title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
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| ----
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| <div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
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| ----
| |
| | Range = 18m / 60ft
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| | School = Enchantment
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| | Saving Throw = [[Wisdom]]
| |
| | Concentration = None
| |
| | Condition = [[Condition#Charmed|Charmed]]
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| | Duration = 10 turns
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| | Class = [[Bard]], [[Druid]], [[Ranger]]
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| }}]]
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| | |
| == Description ==
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| Charm a beast and convince it you mean no harm.
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| Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.
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| Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.
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| | |
| == Properties ==
| |
| {{C|[[File:Actions Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
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| | |
| ''Available to level 1 [[Bard]], [[Druid]], and level 2 [[Ranger]].''
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| * Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}} | |
| | |
| {| role="presentation" class="wikitable mw-collapsible"
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| | <strong>[[File:Charmed Condition Icon 3.png|frameless|upright=0.12]] Charmed</strong>
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| |-
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| | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
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| * Can't attack spellcaster.
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| * Spellcaster has [[Advantage]] on Charisma [[Checks]].
| |
| |}
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