Volatile Shield (Condition): Difference between revisions

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{{ up to date | 2023-09-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ConditionPage
{{ConditionPage
| effects = Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly {{Cond|Stunned|Stunning}} nearby foes.
| effects =  
* The shield only bursts after all 10 temporary hit points have been removed. This also removes the condition.
* Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly {{Cond|Stunned|Stunning}} nearby foes.
* When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{SavingThrow|INT}}.
* The shield only bursts after all temporary hit points have been removed. This also removes the condition.
* When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{Saving throw|Intelligence|dc=15}}.
}}
}}
{{Inflicts|Stunned|Cond}}

Revision as of 16:45, 9 March 2024

  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed on an DC 15  Intelligence saving throw.

Sources of Volatile Shield