Ad placeholder

Animate Dead: Skeleton: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(Skeleton_(Creature))
Line 5: Line 5:
| school = Necromancy
| school = Necromancy
| ritual =  
| ritual =  
| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|skeleton|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| summary = This spell allows spellcasters to animate a corpse to create a <span style="display: inline-block; vertical-align: middle; border: hidden; border-radius:50%; overflow: hidden">{{Icon|Portrait Skeleton.png|w=25|link=Skeleton_(Creature)}}</span> [[Skeleton_(Creature)|Skeleton]] that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| description = Create a [[Skeleton]] that specialises in ranged combat.
| description = Create a [[Skeleton_(Creature)|Skeleton]] that specialises in ranged combat.
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| cost = action, spell3
| cost = action, spell3

Revision as of 17:17, 18 March 2024

Animate Dead Skeleton.webp

Animate Dead: Skeleton is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create a Skeleton_(Creature) Skeleton that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.

Description

Create a Skeleton that specialises in ranged combat.

The target must be a Medium or Small corpse.

Properties

Cost
Action + Level 3 Spell Slot
Details
 Range: 3 m / 10 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

This spell is a variation of:
Animate Dead Animate Dead

Notes

  • Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons.