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Dazing Echo: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Dazing Echo''' | description = When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a {{SavingThrow|Constitution}} or become {{Cond|Dazed}}. | granted by items = Thunderskin Cloak }}") |
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Dazing Echo''' | | summary = '''Dazing Echo''' is a passive feature that dazes enemies if a creature with Reverberation attacks the wearer. | ||
| description = When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a {{SavingThrow|Constitution}} or become {{Cond|Dazed}}. | | description = When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a {{SavingThrow|Constitution}} or become {{Cond|Dazed}}. | ||
| | | condition = Dazed | ||
| condition duration = 2 | |||
| condition save = CON | |||
| condition dc = 13 | |||
}} | }} |
Latest revision as of 06:12, 23 March 2024
Dazing Echo is a passive feature that dazes enemies if a creature with Reverberation attacks the wearer.
Description
When a creature with deals damage to the wearer, the creature needs to make a Constitution saving throw or become .
Condition: Dazed
Duration: 2 turns
DC 13 Constitution saving throw
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
Granted by the equipment: