Ad placeholder
Arms of Hadar: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
[[Category:Spells]][[Category:Level 1 Spells]] | [[Category:Spells]][[Category:Level 1 Spells]] | ||
[[File:Arms | [[File:Arms of Hadar Icon.png|upright=0.8|thumb|right|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth tendrils of dark energy. Targets take <code><span style="color:#66cc66">2d6 Necrotic damage</span></code> and can't take reactions. On a successful save, targets only take half damage."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Call forth tendrils of dark energy. Targets take <code><span style="color:#66cc66">2d6 Necrotic damage</span></code> and can't take reactions. On a successful save, targets only take half damage."''</div> | ||
---- | ---- | ||
Line 13: | Line 13: | ||
| Area of Effect = 3m / 10ft (Radius) | | Area of Effect = 3m / 10ft (Radius) | ||
| School = Conjuration | | School = Conjuration | ||
| Condition = [[Condition#Arms | | Condition = [[Condition#Arms of Hadar|Arms of Hadar]] | ||
| Duration = 1 turn | | Duration = 1 turn | ||
| Saving Throw = [[Strength]] | | Saving Throw = [[Strength]] | ||
Line 36: | Line 36: | ||
{| role="presentation" class="wikitable" | {| role="presentation" class="wikitable" | ||
| <strong>[[File:Arms | | <strong>[[File:Arms of Hadar Condition Icon.png|frameless|upright=0.12]] Arms of Hadar</strong> | ||
|- | |- | ||
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}} | | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}} |
Revision as of 23:55, 15 July 2023
Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.

"Call forth tendrils of dark energy. Targets take
2d6 Necrotic damage
and can't take reactions. On a successful save, targets only take half damage."Damage | 2d6 |
---|---|
Damage Types | Necrotic |
Range | Self |
Area of Effect | 3m / 10ft (Radius) |
School | Conjuration |
Saving Throw | Strength |
Concentration | None |
Condition | Arms of Hadar |
Duration | 1 turn |
Class | Warlock |
Description
Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage
and can't take reactions.
On a successful save, targets only take half damage.
Properties
Available to level 1 Warlock.
- Damage: 2 ~ 12 Necrotic
- Range:
Self
- Area of Effect:
3m / 10ft (Radius)
- Saving Throw:
Strength
![]() |
|
At Higher Levels
When the spell is cast a 2nd Level or higher, damage increases by 1d6 Necrotic
for each spell slots level above 1st.