Soul Pillar Proximity: Difference between revisions

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{{ActionPage
{{Passive feature page
| image = Generic Info.webp
| image = Generic Info.webp
| icon = Generic Info Icon.webp
| summary = '''Soul Pillar Proximity''' is a unique [[Raphael]] passive feature that grants him bonuses for being close to his Soul Pillars.
| summary = '''Soul Pillar Proximity''' is a unique [[Raphael]] passive feature that grants him bonuses for being close to his Soul Pillars.
| description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity [[Ability Check|Checks]] and [[Saving Throw]]s.
| description = For each remaining Soul Pillar, Raphael's attacks deal an additional {{DamageText|1d12|Fire}} damage and he has a +3 bonus to his Dexterity [[Ability Check|Checks]] and [[Saving Throw]]s.
| cost =
| recharge =
| range m =
| range ft =
| condition = Soul Pillar Proximity
| condition = Soul Pillar Proximity
| additional =
| additional =
| used by creatures = Raphael
| used by creatures = Raphael
}}
}}
[[Category:Passive Features]]

Latest revision as of 22:37, 30 March 2024

Generic Info.webp

Soul Pillar Proximity is a unique Raphael passive feature that grants him bonuses for being close to his Soul Pillars.

Description

For each remaining Soul Pillar, Raphael's attacks deal an additional 1d12Damage TypesFire damage and he has a +3 bonus to his Dexterity Checks and Saving Throws.

Condition: Soul Pillar Proximity

Soul Pillar Proximity Soul Pillar Proximity
  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity Checks and Saving Throws.

How to learn

Used by creatures: Raphael