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Welcome to the mesh creation portion of making a hair mod. For the | Welcome to the mesh creation portion of making a hair mod. For an overview of all the steps, see [[Modding:Creating Hair Mods]]. | ||
=== | <div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>So, you wanna make a mesh for a hair mod for Baldur’s Gate 3. How do you do that, though? This guide will show you how. | ||
Because we’ll be using Blender to make the mesh for our hair mod, we recommend at least having a cursory knowledge of how to use Blender before attempting to follow this guide. If you don’t have that, we recommend [https://youtube.com/playlist?list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z&si=GqdmSXxoU6_-RorW Blender Guru’s Donut tutorial series]. But any tutorial that teaches you the basics of how to move around, shape the mesh, create objects, etc, should be fine. | Because we’ll be using Blender to make the mesh for our hair mod, we recommend at least having a cursory knowledge of how to use Blender before attempting to follow this guide. If you don’t have that, we recommend [https://youtube.com/playlist?list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z&si=GqdmSXxoU6_-RorW Blender Guru’s Donut tutorial series]. But any tutorial that teaches you the basics of how to move around, shape the mesh, create objects, etc, should be fine. | ||
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Now comes the fun part—playing with the hair in Blender. Make it longer or shorter, remove some parts, add some parts. There’s a lot you can do even without making any custom hair parts from scratch, so get creative! | Now comes the fun part—playing with the hair in Blender. Make it longer or shorter, remove some parts, add some parts. There’s a lot you can do even without making any custom hair parts from scratch, so get creative! | ||
=== Mesh Editing FAQ === | |||
Here are some common issues you might run into while editing the hair in Blender: | Here are some common issues you might run into while editing the hair in Blender: | ||