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Punctuation fix.
m (noted the dc check on an option. also noticed it seems to vary quite significantly if the dc is noted across the wiki though I understand why it is that way as it would take significant effort to document it all) |
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Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back: | Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back: | ||
* (If a Religion check was passed) [DECEPTION] Forgive the interruption Dread Sister. I've just arrived for duty. | |||
* (If a Religion check was passed) [INTIMIDATION] I wish to bathe in the blood of these worthless Banites. You can help Gondians - or you can die. | |||
* [INTIMIDATION] Gondians! Fight back! Do not let these people torment you. | * [INTIMIDATION] Gondians! Fight back! Do not let these people torment you. | ||
* [BARBARIAN] [INTIMIDATION] COWARDLY GONDIANS - FIGHT BACK! FIGHT WITH ME! | |||
* [PERSUASION] I am here to help, Gondians. Together, we can free you all. | * [PERSUASION] I am here to help, Gondians. Together, we can free you all. | ||
* [BARD] [PERSUASION] I have heard many tales of Gondian genius and courage. Let us write another today - and take down your captors. | |||
* Touch these people, and I'll kill you. | * Touch these people, and I'll kill you. | ||
If the | If the Deception option was chosen, [[Tamia Holzt]] will give the party the [[Motivator]] and will not become hostile. | ||
If either the Intimidation of Persuasion options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet [[Tamia Holzt]] is defeated. Upon her death, the [[Motivator]] she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage. | |||
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information. | In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information. | ||
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=== The Iron Throne === | === The Iron Throne === | ||
{{main|Iron Throne}} | |||
There are | There are thirteen Gondian hostages in the Iron Throne, who must be allowed to run to the submersible, by opening their cells and protecting them from the [[Sahuagin]]. Not all of them must actually be saved in order to ally with the Gondians. [[Ulder Ravengard]] and [[Omeluum]] may also be found here as part of their respective quests. | ||
=== Liberating the Gondian workers === | === Liberating the Gondian workers === | ||
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After the battle, Zanner appears and asks if the party is ready to proceed. If Zanner was left behind or was not asked to join the party, then the console at the west end of the room can be approached and either the Runepowder Bomb placed or the code used. | After the battle, Zanner appears and asks if the party is ready to proceed. If Zanner was left behind or was not asked to join the party, then the console at the west end of the room can be approached and either the Runepowder Bomb placed or the code used. | ||
Alternatively, the party can skip the fight with the titan by using the console without being detected. | |||
=== The Ironhands arrive === | === The Ironhands arrive === | ||
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The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If [[Barcus Wroot|Barcus]] is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands. | The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If [[Barcus Wroot|Barcus]] is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands. | ||
* [ROGUE] [PERSUASION (DC 10)] There's no honor among thieves, Barcus - and same goes for the Ironhands. Take Wulbren's place, lead them yourself! | |||
* [BARD] [PERSUASION (DC 10)] If this was an epic of old, Barcus here would summon his courage - and ''lead'' the Ironhand Gnomes. | * [BARD] [PERSUASION (DC 10)] If this was an epic of old, Barcus here would summon his courage - and ''lead'' the Ironhand Gnomes. | ||
* [PERSUASION (DC 15)] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? | * [PERSUASION (DC 15)] Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? | ||
* [SORCERER] [INTIMIDATION (DC 18)] Wulbren, don't make me burn you to a crisp. Walk away | * [SORCERER] [INTIMIDATION (DC 18)] Wulbren, don't make me burn you to a crisp. Walk away. | ||
* [INTIMIDATION] Walk away Wulbren - I won't ask twice. | * [ROGUE] [INTIMIDATION (DC 18)] I know a hundred ways to kill you, Wulbren. So I'm only going to say this once - walk away. | ||
* [INTIMIDATION (DC 18)] Walk away Wulbren - I won't ask twice. | |||
* I won't let you hurt the Gondians. | * I won't let you hurt the Gondians. | ||
* Wulbren makes a good point - you must die for the city, Gondians. | * Wulbren makes a good point - you must die for the city, Gondians. | ||
Choosing | Choosing a [PERSUASION] response causes Barcus to step up as the new leader of the Ironhand Gnomes, Wulbren to be expelled (and threaten to kill Barcus when next they meet), and both the Gondians and the Ironhand Gnomes to become allies of the party. Choosing an [INTIMIDATION] one makes Wulbren walk away, but promising death on both the party and the Gondians. The last two options make the respective side hostile and a fight ensues. | ||
If none of the hostages were saved from the Iron Throne, or if Obelia did not survive - even if some other Godians survived, Wulbren points out the dead bodies floating in the harbor. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically. | If none of the hostages were saved from the Iron Throne, or if Obelia did not survive - even if some other Godians survived, Wulbren points out the dead bodies floating in the harbor. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically. |