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[[File:Free the Artist Quest.jpg|thumb|Oskar wishes to return to Baldur's Gate.]] | |||
'''Free the Artist''' is a [[Quest]] in [[Act One]] and [[Act Three]] of Baldur's Gate 3. It is started by speaking with [[Oskar Fevras]] at the [[Zhentarim Basement]] in Act One and does not resume until Act Three in [[Baldur's Gate]]. | '''Free the Artist''' is a [[Quest]] in [[Act One]] and [[Act Three]] of Baldur's Gate 3. It is started by speaking with [[Oskar Fevras]] at the [[Zhentarim Basement]] in Act One and does not resume until Act Three in [[Baldur's Gate]]. | ||
{{SpoilerWarning}} | |||
<br><br/> | |||
==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending player decisions and outcomes.'' | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
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== Walkthrough == | == Walkthrough == | ||
=== | === The Zhentarim Hideout === | ||
[[File:Waukeen Zhentarim Hideout Quest.jpg|thumb|The door to the Zhentarim hideout.]] | |||
During Act One, to find Oskar, the Zhentarim Hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door (X:-113, Y:613). The party will automatically be aware of the Zhentarim Hideout depending on how [[Find the Missing Shipment]] was dealt with. If the party undertook this quest and managed to spare Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon: | |||
* ''Read his mind.'' | * ''Read his mind.'' | ||
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* [BARBARIAN][INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15) | * [BARBARIAN][INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15) | ||
Succeeding to make the man stand down allows the Zhentarim to be dealt with peacefully. | Succeeding to make the man stand down allows the Zhentarim to be dealt with peacefully. Enter the [[Zhentarim Basement]] and follow the path down to encounter [[Brem]] (X:295, Y:-250). Brem is a trader for the Zhentarim and he's holding an artist, [[Oskar Fevras]], hostage. He offers to have Oskar paint a portrait, for a fee. Speaking to Brem before Oskar provides unique dialogue options to persuade him that Oskar is more trouble than he's worth. | ||
Choose "A 'pet artist'?" to ask Brem more about Oskar. He explains they found him wandering the wilds, and that he needed protection. Choose "'Protection'. It sounds a bit more like kidnapping." to open up a dialogue about letting Oskar go: | Choose "A 'pet artist'?" to ask Brem more about Oskar. He explains they found him wandering the wilds, and that he needed protection. Choose "'Protection'. It sounds a bit more like kidnapping." to open up a dialogue about letting Oskar go: | ||
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Choosing "Fine, I'll buy him. How much?" causes Brem to name a price - 1000 gold. This price can be knocked down to 600 gold with a successful Persuasion roll (DC 15) or Intimidation (DC 20). | Choosing "Fine, I'll buy him. How much?" causes Brem to name a price - 1000 gold. This price can be knocked down to 600 gold with a successful Persuasion roll (DC 15) or Intimidation (DC 20). | ||
Speak to Oskar to inform him of the good news. More information can be gleaned about Oskar - he's engaged to a wealthy woman but conflicted about leaving behind his first love. He asks for more gold for the road, stating his | Speak to Oskar to inform him of the good news. More information can be gleaned about Oskar - he's engaged to a wealthy woman but conflicted about leaving behind his first love. He asks for more gold for the road, stating his fiancé will repay the party handsomely for rescuing him. Regardless of if the party pays up, he'll successfully escape and return to Baldur's Gate. | ||
=== | === Lady Jannath's Estate === | ||
Oskar can be sought out within the [[Lower City]] at [[Lady Jannath's Estate]] (X:-254, Y:-76). A butler named [[Tarhun Mnemonis]] guards the door. Tarhun explains that | Once in Act Three, the party can attempt to meet with Oskar in Baldur's Gate. Oskar can be sought out within the [[Lower City]] at [[Lady Jannath's Estate]] (X:-254, Y:-76). A butler named [[Tarhun Mnemonis]] guards the door. Tarhun explains that [[Lady Jannath]] sent away all the servants on vacation, including him. As he is on vacation, he cannot stop anyone from entering the estate, but he does warn against it. While the conversation is going on, screaming and banging can be heard from within the mansion. | ||
[[File:Jannath Mansion Foyer.jpg|thumb|Floating objects reveal something ghostly is happening in the mansion.]] | [[File:Jannath Mansion Foyer.jpg|thumb|Floating objects reveal something ghostly is happening in the mansion.]] | ||
Entering the mansion, it's clear something ghostly is occurring. Chairs and various objects are floating and, as the party climbs the stairs, they start to attack. Use dash to climb the steps as fast as possible and enter the upstairs bedroom (X:-251, Y:-55) to initiate a cutscene with Lady Jannath and a possessed Oskar. Three poltergeists appear to attack the party. | Entering the mansion, it's clear something ghostly is occurring. Chairs and various objects are floating and, as the party climbs the stairs, they start to attack. Use dash to climb the steps as fast as possible and enter the upstairs bedroom (X:-251, Y:-55) to initiate a cutscene with Lady Jannath and a possessed Oskar. Three [[Poltergeist|poltergeists]] appear to attack the party. | ||
Have a melee attacker enable the Non-Lethal Attacks toggle, and attack Oskar to knock him out. This will immediately kill the three poltergeists. Don't actually kill Oskar, though, as his death causes Jannath to immediately kick the party out and prematurely end the quest. | |||
If you can't knock Oskar out and must instead kill the poltergeists manually, be aware that they'll turn invisible. [[Volo's Ersatz Eye]] and other sources of [[See Invisibility (disambiguation)|See Invisibility]] can greatly help in this encounter. Otherwise, [[Faerie Fire]] and [[Spirit Guardians]] are incredibly helpful. | |||
Once the poltergeists are dealt with, Jannath pleads with the party to help her. She needs discretion, which is why she sent the servants away. She notes that there appears to be something off about the atelier at the top floor and directs the party to investigate there. | Once the poltergeists are dealt with, Jannath pleads with the party to help her. She needs discretion, which is why she sent the servants away. She notes that there appears to be something off about the atelier at the top floor and directs the party to investigate there. | ||
Going to the atelier is quite | Going to the atelier is quite easy with the right tools to deal with a number of cursed skulls. The skulls deal thunder damage and knock back the party. Use Silence to stop the skulls from casting their spells and then utilize remove curse or simply use throw a "thrown" bludgeoning weapon at them, which will destroy them in one attack. | ||
[[File:Oskar Fevras Atelier Painting.jpg|thumb|The location of Oskar's portrait - steal it to combine with his easel.]] | [[File:Oskar Fevras Atelier Painting.jpg|thumb|The location of Oskar's portrait - steal it to combine with his easel.]] | ||
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[[File:Oskar Kerri Quest.jpg|thumb|Kerri is not happy that Oskar disturbed her peace.]] | [[File:Oskar Kerri Quest.jpg|thumb|Kerri is not happy that Oskar disturbed her peace.]] | ||
However the Torch is acquired, bring it back to the atelier and equip it. Then, use it on the possessed portrait to free the spirit of [[Kerri Evenfield]]. The ghost inside is enraged at the fact that Oskar trapped her, and wants revenge. Kerri can be Persuaded or Intimidated (DC 15) into backing down from killing Oskar. Otherwise, she'll attack the party with two Vengeful Souls and two Tormented Souls. | However the Torch is acquired, bring it back to the atelier and equip it. Then, use it on the possessed portrait (if it's equipped as a torch, perform an off-hand melee attack) to free the spirit of [[Echo of a Lost Love|Kerri Evenfield]]. The ghost inside is enraged at the fact that Oskar trapped her, and wants revenge. Kerri can be Persuaded or Intimidated (DC 15) into backing down from killing Oskar. Otherwise, she'll attack the party with two Vengeful Souls and two Tormented Souls. Once you've done this, all the invisible Poltergeists throughout the house will immediately die. | ||
If Oskar | If you save Oskar by fighting Kerri then Lady Jannath will be upset about Oskar putting them in danger. You will have a choice as to whether to help Oskar or tell Lady Jannath the truth. | ||
== Quest | If both Oskar and his marriage are saved, he'll be immensely grateful and offer to paint a portrait as a reward. He goes up to the atelier and starts painting whenever the party is ready. He also allows the title to be chosen by the party, which does not affect the price of the portrait if you decide to sell it. {{bug}} | ||
* An original painting by Oskar Fevras | |||
== Quest rewards == | |||
* An original painting by Oskar Fevras for saving both Oskar and his marriage. | |||
* {{MdRarityItem|Til Death Do Us Part}} and {{MdRarityItem|After Death Do Us Part}} for fighting Kerri and telling Jannath the truth (Oskar will leave and drop ''After Death Do Us Part'' on the floor just outside the bedroom). | |||
* Leaving Oskar to Kerri also rewards ''After Death Do Us Part''. | |||
== Notes == | == Notes == | ||
* The player does NOT need to pay the additional 200 gold when freeing Oskar in order for him to show up in [[Baldur's Gate]] and continue the questline, the extra 200 gold is for changing around companion reputation. | * The player does NOT need to pay the additional 200 gold when freeing Oskar in order for him to show up in [[Baldur's Gate]] and continue the questline, the extra 200 gold is for changing around companion reputation. | ||
* The player may also choose to continue this quest if they chose to buy Oskar and treat him as a slave, resulting in him fleeing the party on bad terms. This all seems to be forgotten when the party reaches Baldur's Gate, and the quest continues as normal. | |||
* When Oskar paints a portrait of the player character, if a [[Romance|romantic partner]] is in the party, they will comment on how attractive it makes the character look. | |||
== Bugs == | |||
* The portrait painted by Oskar will not always be of the character who spoke with him. | |||
* Poltergeists in Lady Jannath’s mansion can behave erratically, skipping multiple turns in a row without taking any actions. | |||
* The player can visit Mystic Carrion and ask for assistance with Oskar's condition before they visit Lady Jannath's Estate, despite having no way to know about him becoming possessed. | |||
[[Category:Bugs]] | |||
{{NavQuests}} | |||
[[Category:Quests]] | [[Category:Quests]] |