9,926
editsAutomated cleanup.
(Corrected damage, clarified description and added detailed notes) |
(Automated cleanup.) |
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(3 intermediate revisions by 2 users not shown) | |||
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{{ | {{Weapon action page | ||
|name=Reposition Malefactor | |name=Reposition Malefactor | ||
|image = Reposition Malefactor.webp | |||
|controller icon = Reposition Malefactor Icon.webp | |||
|icon = Reposition Malefactor Unfaded Icon.webp | |||
|description=Pulls the creature {{Distance|m=9|ft=30}} closer to you if it fails a {{Saving throw|Dex|dc=15}}. | |description=Pulls the creature {{Distance|m=9|ft=30}} closer to you if it fails a {{Saving throw|Dex|dc=15}}. | ||
|condition save=DEX Save | |condition save=DEX Save | ||
|condition save DC = 15 | |condition save DC = 15 | ||
|damage=half weapon | |damage=half weapon | ||
|cost = action | |||
|weapons=Hellfire Engine Crossbow | |weapons=Hellfire Engine Crossbow | ||
|range=weapon | |range=weapon | ||
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* The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15). | * The {{Saving throw|dex}} to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your [[Difficulty Class|spell DC]]. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15). | ||
* Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge. | * Unlike most weapon actions, '''Reposition Malefactor''' does not need to recharge. | ||
* As of Patch 6, this action autosucceeds on allies and does no damage to them. | |||
}} | }} |