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| [[File:Trip Attack Ranged Icon.png|frameless|right]]
| | {{See also|Trip Attack (Melee)}} |
| [[Category:Actions]][[Category:Class Actions]]
| | {{Weapon action page |
| '''Trip Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. | | | summary = '''Trip Attack (Ranged)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly knock them Prone. |
| | | | description = A powerful shot that possibly knocks the target {{Cond|Prone}}. |
| == Description == | | | image = Trip Attack Ranged.webp |
| Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly knock the target [[Condition#Prone|Prone]].
| | | controller icon = Trip Attack Ranged Icon.webp |
| | | | icon = Trip Attack Ranged Unfaded Icon.webp |
| Prerequisite: The target must be Large or smaller.
| | | cost = action |
| | | | hit cost = supdie |
| == Properties == | | | concentration = |
| {{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| | | damage = weapon |
| | | | extra damage = superiority die |
| * Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| | | attack roll = yes |
| * {{Attack Roll}}
| | | on miss = Does not spend {{R|supdie|forceplural=yes}}. |
| * {{Range|ranged}} (Inherits Weapon Range)
| | | recharge = Per turn |
| * {{SavingThrow|STR}} to avoid being knocked '''Prone'''
| | | duration = |
| | | | range = weapon |
| {| role="presentation" class="wikitable mw-collapsible"
| | | aoe = |
| | <strong>[[File:Prone Condition Icon.png|frameless|upright=0.12]] Prone</strong> | | | aoe m = |
| |- | | | aoe ft = |
| | {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 1 turn}} | | | save = STR |
| * Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]].
| | | condition = Prone |
| * Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 5ft</code> of the creature.
| | | condition duration = 1 |
| * A Prone creature must spend half its [[Movement Speed]] to stand up.
| | | condition save = STR |
| |} | | | condition dc = weapon action |
| == At Higher Levels ==
| | | class learns at level 3 = Battle Master |
| When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| | | granted by feats = Martial Adept |
| | | warning = {{Prereq|The target can't be Huge in size.}} |
| | | notes = |
| | }} |