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{{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}} | |||
{{SpellPage | |||
| name = Spirit Guardians: Necrotic | |||
| image = Spirit Guardians.webp | |||
| controller icon = Spirit Guardians Icon.webp | |||
| icon = Spirit Guardians Unfaded Icon.webp | |||
| level = 3 | |||
| school = Conjuration | |||
| ritual = | |||
| variant of = Spirit Guardians | |||
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | |||
| description = Call forth spirits to protect the area around you. | |||
| extra description = Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | |||
| cost = action, spell3 | |||
| attack roll = | |||
| damage = 3d8 | |||
| damage modifier = | |||
| damage type = Necrotic | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| save = WIS | |||
| save dc = caster | |||
| on save = Targets still take half damage. | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = radius | |||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| condition = Spirit Guardians Aura | |||
| condition duration = 10 | |||
| condition save = WIS | |||
| condition dc = caster | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | |||
| notes = | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Spirit guardians|long}} | |||
* | |||
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