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'''Invoke Duplicity''' is a | {{ActionPage | ||
| summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies. | |||
| description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies. | |||
| | | extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion. | ||
| image = Invoke Duplicity.webp | |||
| cost = action, chadiv | |||
| concentration = yes | |||
| | | damage = | ||
| | | damage2 = | ||
| recharge = | |||
| duration = 10 | |||
== | | condition = | ||
| condition duration = | |||
| condition save = | |||
== | | range m = 9 | ||
{{ | | range ft = 30 | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate) | |||
| higher levels = | |||
| class learns at level 2 = Trickery Domain | |||
| granted by feats = | |||
| notes = | |||
}} |