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{{ | {{ActionPage | ||
| summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies. | |||
| summary = '''Invoke Duplicity''' is a | | description = Distract your enemies with an illusion. Within {{Distance|m=3|ft=10}}, [[Attack Roll]]s have {{Advantage}} for you and your allies. | ||
| description = | | extra description = Both the attacker and the creature must be within {{Distance|m=3|ft=10}} of the illusion. | ||
| image = Invoke Duplicity | | image = Invoke Duplicity.webp | ||
| cost = chadiv | | cost = action, chadiv | ||
| concentration = yes | | concentration = yes | ||
| damage = | | damage = | ||
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| condition save = | | condition save = | ||
| range m = 9 | | range m = 9 | ||
| range ft = | | range ft = 30 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
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| save = | | save = | ||
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate) | | additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate) | ||
| | | higher levels = | ||
| class learns at level 2 = Trickery Domain | | class learns at level 2 = Trickery Domain | ||
| granted by feats = | | granted by feats = | ||
| notes = | | notes = | ||
}} | }} |