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(Verified hidden wooden chests.) |
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=== Dissuading the Looters === | === Dissuading the Looters === | ||
When the player approaches [[Gimblebock]], he will automatically engage them in conversation and ask them to leave. Resolving the situation peacefully will reward 50 Experience, however fighting the bandits will be worth 70, plus | When the player approaches [[Gimblebock]], he will automatically engage them in conversation and ask them to leave. Resolving the situation peacefully will reward 50 Experience, however fighting the bandits will be worth 70, plus the opportunity to take all their gear as well. | ||
==== Companion Approval ==== | ==== Companion Approval ==== | ||
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=== Door to the Refectory === | === Door to the Refectory === | ||
In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if you interact with the door, the guard inside, [[Andorn]], will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. | In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if you interact with the door, the guard inside, [[Andorn]], will speak with you. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. If this check fails, and the party then lockpicks the door and enters, Andorn will have moved away and left a blast mine trap in front of the door. | ||