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{{ | {{Spoiler warning|act=2}} | ||
{{Infobox statistics | |||
| name = Umbral Tremor | |||
| image = Umbral Tremor.PNG | |||
| hit_points = 12 | |||
| hit_points_tactician = 16 | |||
| resistant1 = Bludgeoning | |||
| resistant2 = Slashing | |||
| resistant3 = Piercing | |||
| resistant4 = Acid | |||
| resistant5 = Cold | |||
| resistant6 = Fire | |||
| immune1 = Necrotic | |||
| immune2 = Poison | |||
| immune3 = Psychic | |||
| immune4 = Thunder | |||
| vulnerable1 = Radiant | |||
| initiative = | |||
| proficiency_bonus = | |||
| condition1_name = Umbral Tremor | |||
| condition1_description = The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes. | |||
These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders. | }} | ||
'''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders. | |||
== Abilities == | == Abilities == | ||
{{Feature box| | {{Feature box|Permit Passage}} | ||
== Tactics == | |||
{{ | * [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking. | ||
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Balthazar|Balthazar's]] outpost in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating. | |||
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely. | |||
[[Category:Environmental objects]] | |||