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fixed damage type to thunder, from poison.
(Automated cleanup.) |
(fixed damage type to thunder, from poison.) |
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(One intermediate revision by one other user not shown) | |||
Line 8: | Line 8: | ||
| damage = weapon | | damage = weapon | ||
| extra damage = 1d8 | | extra damage = 1d8 | ||
| extra damage type = | | extra damage type = Thunder | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = Per turn | | recharge = Per turn | ||
Line 16: | Line 16: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged) | | variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged) | ||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | ||
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. | * '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
| bugs = * Possible Bug: Divine Strike does | | bugs = * Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode. | ||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |