Divine Strike: Thunder: Difference between revisions

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fixed damage type to thunder, from poison.
(Automated cleanup.)
(fixed damage type to thunder, from poison.)
(One intermediate revision by one other user not shown)
Line 8: Line 8:
| damage = weapon
| damage = weapon
| extra damage = 1d8
| extra damage = 1d8
| extra damage type = Poison
| extra damage type = Thunder
| attack roll = yes
| attack roll = yes
| recharge = Per turn
| recharge = Per turn
Line 16: Line 16:
| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save =  
| variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged)
| variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged)
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon.
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon.
* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
| bugs = * Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
| bugs = * Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
}}
}}
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{{ClericNavbox}}
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