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Fracture Psyche (Full-illithid): Difference between revisions
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| description = Invade a target's mind and disrupt its defences. The target's {{Armour Class}} and saving throws are reduced by 5. | | description = Invade a target's mind and disrupt its defences. The target's {{Armour Class}} and saving throws are reduced by 5. | ||
If the target dies while its psyche is fractured, you can cast | If the target dies while its psyche is fractured, you can cast {{SAI|Shatter Psyche (Full-illithid)|Shatter Psyche}} on another target. | ||
| cost = action | | cost = action | ||
| range m = 9 | | range m = 9 |
Latest revision as of 17:25, 7 May 2024
Fracture Psyche is an action and Illithid Power available to Full-illithids. This ability allows the character to reduce an enemy's Armour Class and saving throws.
Description
Invade a target's mind and disrupt its defences. The target's Armour Class and saving throws are reduced by 5.
If the target dies while its psyche is fractured, you can cast
on another target.Properties
- Cost:
- Action
- Details:
- Range: 9 m / 30 ft
- Recharge: Short rest
- INT Save (Spell save DC)
Condition: Fractured Psyche (Full-illithid)
Duration: 5 turns
Spell save DC Intelligence saving throw
- Your Armour Class is reduced by 5 and you have a -5 penalty to Saving throws.
How to learn
Notes
- This is the more powerful Full-illithid version of the ability.
- Despite not being mentioned in the ability's tooltip, Fracture Psyche also reduces the saving throws of the target by 5. It is mentioned in the debuff's tooltip, however