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[[File:Blighted Village.jpg|thumb|400px|{{NoExcerpt|The long abandoned blighted village, Moonhaven.}}]] | [[File:Blighted Village.jpg|thumb|400px|{{NoExcerpt|The long abandoned blighted village, Moonhaven.}}]] | ||
The '''Blighted Village''' is a [[location]] within the [[Wilderness]] in [[Act One]]. The village is situated roughly midway between the [[Druid Grove]] and the [[Goblin Camp]]. | The '''Blighted Village''', formerly known as Moonhaven, is a [[location]] within the [[Wilderness]] in [[Act One]]. The village is situated roughly midway between the [[Druid Grove]] and the [[Goblin Camp]]. | ||
This location is also called ''Moonhaven'' or ''Bogrot'' by a goblin guard. | This location is also called ''Moonhaven'' or ''Bogrot'' by a goblin guard. | ||
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=== Entrance interactions === | === Entrance interactions === | ||
Arriving at the village awards the party 60 XP. Various Goblins have taken informal guard duty, including: | |||
Blacksmith building (NE): A [[Goblin Booyahg]] and a [[Goblin Tracker]] on the roof, and an additional Goblin Tracker on the lower floor. | |||
Apothecary building (SE): A Goblin Booyahg and a [[Goblin Sharp-Eye]] on the roof. | |||
Western gate: A [[Goblin Brawler]] who sometimes wanders into the center part of town. | |||
Southern gate: A [[Goblin Warrior]] and a Goblin Sharp-Eye at the gate. Inside the gate, in the SE corner of town, [[Tracker Slice]] can be found [[Brawler Brek]] and another Goblin Warrior. | |||
There are multiple possibilities for interactions, depending on which direction the player approaches the village: | |||
{{SpoilerBox| | |||
=== East === | === East === | ||
When entering the [[Blighted Village]] from the East, | When entering the [[Blighted Village]] from the East, two Goblin Booyahgs are preparing an ambush. | ||
* Attack the Goblins | * Attack the Goblins | ||
:: {{Approval|Astarion|+1}} | :: {{Approval|Astarion|+1}} | ||
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=== South === | === South === | ||
At the Southern gate, a | At the Southern gate, a Goblin Warrior guards the entrance to what he now calls Bogrot village. He wants to rob the adventurers, though 50 gold is enough for him to let them pass or he might be persuaded otherwise. | ||
* Persuasion DC 20 | * Persuasion DC 20 | ||
:: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}} | :: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}} | ||
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=== Windmill=== | === Windmill=== | ||
At the northern side of the village is a windmill surrounded by goblins and [[worg]]s, who have tied [[Barcus Wroot]] to a windmill blade. | At the northern side of the village is a windmill surrounded by [[Fezzerk]] and his band of goblins and [[worg]]s, who have tied [[Barcus Wroot]] to a windmill blade. After either fighting Fezzerk and friends or otherwise convincing them to leave, the windmill can be stopped or sped up by interacting with the levers inside the windmill. | ||
Behind the windmill is a small shrine to [[Selûne]], which will have a unique interaction for [[Shadowheart]]. | Behind the windmill is a small shrine to [[Selûne]], which will have a unique interaction for [[Shadowheart]], unless the one with the diary at the Schoolhouse is activated first. | ||
===Windmill Cellar=== | ===Windmill Cellar=== | ||
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*{{MdRarityItem|Sussur Sickle}} | *{{MdRarityItem|Sussur Sickle}} | ||
*{{MdRarityItem|Sussur Dagger}} | *{{MdRarityItem|Sussur Dagger}} | ||
A Heavy Key found on the ground outside the Forge building opens a locked chest containing {{RarityItem|Infernal Iron}} and a {{RarityItem|Steelforged Sword}} up a ladder in the Forge's basement. | |||
===Apothecary=== | ===Apothecary=== | ||
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=== Schoolhouse === | === Schoolhouse === | ||
A trio of ogres, [[Lump the Enlightened]], [[Chock]], and [[Fank]], can be found here. Lump can be persuaded into parting with [[Lump's War Horn]], which allows the player to call on Lump and the ogres for aid during combat in Act One. | A trio of ogres, [[Lump the Enlightened]], [[Chock]], and [[Fank]], can be found here. Lump can be persuaded into parting with [[Lump's War Horn]], which allows the player to call on Lump and the ogres for aid during combat in Act One. On a shelf in the Schoolhouse is an [[Old Schoolbook]]: reading it initiates a unique interaction with [[Shadowheart]], unless the interaction behind the Windmill was activated first. | ||
===Well and Town Center=== | |||
Near the town center is a Mossy Chest, the Mossy Key for which is held by the Goblin Booyahg that starts atop the Apothecary building. Just west of the center of town is an old Well. Interacting with it allows the party to discover one of the entrances to the [[Whispering Depths]] (the other two entrances being inside the Blacksmith's Forge). | |||
===Barn=== | ===Barn=== | ||
In the north-eastern corner of the village is a barn with strange noises coming from it. Opening the doors initiates a fight with the occupants. | In the north-eastern corner of the village is a barn with strange noises coming from it. Opening the doors initiates a conversation and likely fight with the occupants, [[Grukkoh]] and [[Buthir]]. | ||
Beside the barn and up a small incline is a piece of meat with a [[Dagger +1]] lodged in it. The dagger can be removed with a [[Strength]], [[Dexterity]] or [[Intelligence]] check. | Beside the barn and up a small incline is a piece of meat with a [[Dagger +1]] lodged in it. The dagger can be removed with a [[Strength]], [[Dexterity]] or [[Intelligence]] check. |