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[[File:Apothecary Cellar.jpg|alt=Hidden room within the Apothecary's Cellar.|thumb|Hidden room within the Apothecary's Cellar.]] | [[File:Apothecary Cellar.jpg|alt=Hidden room within the Apothecary's Cellar.|thumb|Hidden room within the Apothecary's Cellar.]] | ||
The '''Apothecary's Cellar''' is a [[location]] within the over-world in [[Act One]]. It is located underneath the [[Blighted Village]], accessible from a hatch in the abandoned apothecary building. | The '''Apothecary's Cellar''' is a [[location]] within the over-world in [[Act One]]. It is located underneath the [[Blighted Village]], accessible from a hatch in the abandoned apothecary building. | ||
== Overview == | == Overview == | ||
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=== Graverobber's Cave === | === Graverobber's Cave === | ||
This natural cavern is cluttered with over half a dozen mouldering caskets. The casket closest to the tunnel | This natural cavern is cluttered with over half a dozen mouldering caskets. The casket closest to the tunnel entrance holds the [[Scroll of Summon Quasit]] along with minor valuables. Using the scroll here in this room, or having the party's wizard learn and cast the spell here, will trigger additional conversation options about the ornate mirror along with the only other opportunity to permanently learn the spell. | ||
Interacting with any of the other caskets, or proceeding too far into the room without interacting any caskets, will cause an [[Agile Guardian]] to burst out, [[Surprise (Game Mechanic)|surprising]] the party. It will quickly begin running off to the other caskets, breaking them open and spawning more undead such as [[Robust Guardian|Robust Guardians]]. | Interacting with any of the other caskets, or proceeding too far into the room without interacting any caskets, will cause an [[Agile Guardian]] to burst out, [[Surprise (Game Mechanic)|surprising]] the party. It will quickly begin running off to the other caskets, breaking them open and spawning more undead such as [[Robust Guardian|Robust Guardians]]. | ||
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=== Necromancer's Lab === | === Necromancer's Lab === | ||
The lab is full of skeleton displays, mounted heads of beasts and even a stuffed bear. To the west end of the room is a store room with barrels full of alchemy supplies and potions | The lab is full of skeleton displays, mounted heads of beasts and even a stuffed bear. To the west end of the room is a store room with barrels full of alchemy supplies and potions, and a [[Rusted Key]] which opens the trapped gate on the east side of the lab. There is also a lever that will open a way back to the main cellar room. | ||
In the south-west corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-western corner of the room holds the {{RarityItem|Bracers of Defence}} {{Coords|-656|-371}}. | In the south-west corner is a chest near the stuffed bear that is full of scrolls {{Coords|-679|-370}}. In a gilded chest in the south-western corner of the room holds the {{RarityItem|Bracers of Defence}} {{Coords|-656|-371}}. | ||
On the east side there is a gated off area which holds the real prize of this lab, {{RarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, | On the east side there is a gated off area which holds the real prize of this lab, {{RarityItem|Necromancy of Thay}}. A {{Ability check|Sleight of Hand|15}} can pick the gate lock, or the party can use the Rusted Key from the storeroom shelves. The book is set on a pressure plate that can be disabled with a {{Ability check|Sleight of Hand|10}}, however turn-based mode can be used to take the book, than replace it with any other object or simply rush out before the fire bolt shooting gargoyle trap is turned on. | ||
== Notable characters == | == Notable characters == |