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| effects = | | effects = | ||
* Affected entity can't [[Movement Speed|Move]] or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | * Affected entity can't [[Movement Speed|Move]] or take [[Action]]s, [[Bonus Action]]s, or [[Reaction]]s. | ||
* Attacks against the entity have {{advantage}}. | |||
* Attacks against the entity are always [[Critical Hit]]s if the attacker is within {{Range|m=3|ft=10}}. | * Attacks against the entity are always [[Critical Hit]]s if the attacker is within {{Range|m=3|ft=10}}. | ||
* Affected entity automatically fails all [[Strength]] and [[Dexterity]] {{Saving throw}}s. | |||
* At the end of each turn, the affected entity makes a [[Wisdom]] {{SavingThrow}}. On a successful save, the condition is removed. | * At the end of each turn, the affected entity makes a [[Wisdom]] {{SavingThrow}}. On a successful save, the condition is removed. | ||
| type = incapacitated | | type = incapacitated | ||
| tick type = end | |||
| properties = OverheadOnTurn | |||
| status groups = SG_Incapacitated, SG_Condition, SG_Paralyzed | |||
}} | }} |